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MENU MOCKUPS GALORE! 50% OFF! CHEAP!!!!

More menu mockups- excuse the placeholder pixely text…

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throwing_knives_combo
throwing_knives_combo

The bottom one is what we finally decided on for the monster upgrade screen- replacing putting blocks into a bar with squirting liquid all over monsters seems like a lot more fun šŸ™‚

-Barney

sweet sweet spam

HEADING!

A very thoughtful spam bot has been trying really hard to post the following message to our forums, so i figure it must be pretty important to get this info out there:
 
The secrets of each one merchant’s accomplishment will lie upon their particular thriving recognition of their unique offering task (or perhaps Unique selling position). A distinctive offering task can be a good motto of which states any kind of products which has a unique id rendering it various, in any other case much better, in comparison with its opposition. A good Unique selling position approach involves a very good consumer experience and stimulate individuals to invest in..

Words to live by.
  

Also, this:

throwing_knives_combo

Nothing suspicious here, just a totally legit face, almost entirely free of THAT MASSIVE LUMP ON THE SIDE THERE.

-Barney

stupid menus!

Damn you Zeus, mighty god of menus!

This is a mockup I did for the monster evolution/upgrade screen… except now I’m trying to fit all that into one screen four times over, without it being confusing or looking crappy… šŸ™

I tried for a while, got angry then ate an ice-cream… now back to it!

throwing_knives_combo

-Barney

Dave’s Adventure Games

Wintermute Studios

Back in 2002 I discovered a nifty tool for making classic point and click adventure games called Adventure Game Studio. Ā AGS got me hooked on making video games, and it’s all I’ve wanted to do ever since!

WintermuteStudiosBanner

I’ve made quite a few little adventures, a lot of which I used to release under the name “Wintermute Studios”. They’re all free, and you can grab them from wintermutestudiosgames.com

The Unicated

The Unicated was my most recent little adventure game. Although it was a couple of years ago now. I made it in a month for a little competition where the theme was “Evil Twin”, the music’s by the talented @sunraheadgear with voices by the irrepressible Mr. Adrian Vaughan.

TheUnicated

A short twisted tale about conjoined twins; one good, one evil. Can they learn to work together before they’re literally torn apart?

Grab it here!

Ā – Dave

MORE RUN ANIMS

Animating monsters again!

I’ve got a whole load of new monster anims- here’s a few runs

The little guy on the left is the smallest I could come up with to still have discernible arms and legs… it’s fun to control such a tiny guy in-game, still trying to figure out what his abilities should be…

definite Doom influences on the demon guy.

 

-Barney

Cross stitch madness

The manliest of pursuits

So I took up cross stitching a while back to keep my fingers limber when I’m away from my keyboard. Keeps the agonising cramps at bay. It was either that or see a doctor- but that would have involved leaving the house.

(Click images for full size)
 

Cave story

Cave Story Cross Stitch

More after the break… Continue reading

MONSTER WALK ANIMS

LOTS OF MONSTERS

I’ve posted some of these here and there, but here is the big collection of the monsters I’ve animated so far… so many down, sooooo many still to do!

These are the original colors I drew them in; they’ll all get a palette tweak as they get implemented ingame.

-Barney

UPGRADE MENU

So much menu, so many players, so few pixels

I’m simultaneously designing the upgrade system and doodling possible GUI elements to support the system… I find it helps to think things out by drawing how they would work in the menus… forces me to consider lots of mechanical details and edge-cases i otherwise would have missed… these are by no means final, just work-in-progress doodles as I try to figure out what the important information is, what the necessary actions are, and how to fit it all on screen for four people at once…

cr-men

Continue reading

Walk Anim Process

A walk anim for this bird worm guy!

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I roughed out the pelvis chest and skull each on their own layer so I can move them around independently- these won’t squash much, the squishing is mostly in the connecting tissue. I did the arms/legs/tail in the simplest possible form (a line) so its really quick and easy to redraw poses. Also with their own layer.
 
Continue reading

Adventure Game Concept

Get A Load Of This Super High Resolution Art!

Doing some concept work for another game we’re working on… still unannounced… very mysterious… LARPing may or may not be involved…Ā  Literally hundreds of pixels per character- what a future we live in!

hilary_enviro2small

>>CLICK FOR FULL SCENE<<

*edit was a bit more washed out than intended so I brightened a tad… Colors on Cintiq, laptop and PC are all completely different- who do I trust?

I know the Cintiq is miles off true, I hear the laptop is more “accurate” than my LCD, but if LCD is inaccurate in a similar way to most peoples monitors then doen’ts that essentially make it a more accurate benchmark?

-Barney

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