Animating monsters again!
I’ve got a whole load of new monster anims- here’s a few runs
The little guy on the left is the smallest I could come up with to still have discernible arms and legs… it’s fun to control such a tiny guy in-game, still trying to figure out what his abilities should be…
definite Doom influences on the demon guy.
I reckon it’d be SWEET if the little guy leapt at the player’s head from a fair distance delivering some rapid fire punch or claw attack!
too late shrim! i already gave him a pick axe thingy! http://www.powerhoof.com/wp-content/uploads/2013/09/gnome3.gif
Is the plan to have hits for each weapon? or just have them pop in and out like they currenlty do?
They’ll probably just pop out like they do there- the less unique content I have to make for each weapon, the more likely I am to just put in a whole new weapon on a whim when I have an idea for one 🙂
Looks great!
why you not posting your cool gifs on here, instead I got to trawl through your twitter feed to find my pixel fix… 🙁
hehe yeah I’ll dump all the latest stuff here when I get a chance soon- I’ve been on holiday on the goldcoast and forbidden from using the computer for a little while 🙂