New monsters are out
Another update is ready!
We’ve been working on prototyping new boss ideas, but we’re taking little breaks to put out more regular stuff, so it doesn’t get boring waiting for the boss!
We’ve got two new monsters, five new artifacts, a balance pass on the weapons, tweaks to get some monsters feeling better, not to mention The Vault where you can see your progress in finding all the monsters/items etc.
With The Vault, we’ve laid the groundwork for a new mode we’ll be adding next update, where you’ll be able to practice your monsters against progressively more powerful heroes. It’s not quite ready yet but looks like it’s gonna be a cool addition!
Woo another one!
I initially designed the ghost-girl around her little flame dropping a wall of fire like this, but it turned out waaaaay too much for a tier 1 monster!
A while later Dave proposed a color variant for her with the light hair and dark clothes and it looked sweet so I’ve been planning this one ever since.
The lightning was a bit of an experiment (as damage effects often are for this game) and it looked like crap right up until the very end when all the bits came together, so I was 99% sure I’d have to scrap it and come up with something else.
Lucky once I attached it all together it started looking okay- PHEW I was all outa ideas for her if that didn’t work!
Get a load of this little whippersnapper!
Just another monster I’m working on for the next update
Basically a souped-up mushroom because I love that little guy!
A monstrous petting zoo simulator for Ludum Dare 33
Frankie’s having a visit to the petting zoo! Look at all the cute animals! Frankie sometimes finds it difficult to control his own strength, but I’m sure he’ll do fine!
Dave made this with a bunch of friends over 72 hours for Ludum Dare 33. The theme of the jam was “You are the monster”. We couldn’t make Crawl again, so we made this!
Update time again woo!
Well, what I took for a one-week task (revamping the evolve menus) ended up taking waaaay longer. For a while I thought I’d perish, I thought they’d find my body under a pile of failed menu mockups, but somehow we did it! This must be how Charlie Chaplin felt when he invented flight or the human sandwich!
Here’s another gif illustrating the origins of the Greater Spikewurm.
So we have revamped evolve screens, along with two new monsters, an in-store GUI to show what gear your hero has, a tally of your boss kills on each profile, as well as a bunch of cleaning-up on some of the older systems that have been needing a bit of a revamp!
I hope you like it guys, and never stop helping by letting us know what you like, what you don’t like, and if you come across any bugs or issues! Whenever you find any problem no matter how small, just remember IT WAS ALL SOMEONE ELSE’S FAULT!