Powerhoof!
game development blog

Powerhoof game jam complete!

Real Human Basketball has arrived

Working on one big project for years can be exhausting, so we thought we’d freshen ourselves up with a little game jam! We took two weeks off and made a completely stupid little multiplayer basketball game.

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It’s called “Real Human Basketball” and really the name says it all. You play basketball and are a real human, definitely not a giant mechanical death machine! We’ll be releasing it for free later in the week.

-Barney

Update v0.5: Flame Skeleton

Another update is live!

It has been a crazy time since last update!

We ran out of ice at GDC, my cat died, Dave became a father, I got permission from Gabe Newell to put him in the game, our friend got married, and Ol’ Shrimpeyes’ eyes have somehow gotten even shrimper!

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Here’s another gif showing some of the new content.

We have another new environment- The crypt- some new spells for the hero- Raging bull and Spirit Bow- some new weapons- Battle Axe, Flame Bow and Ice Staves- a new monster for the Eye Bat chain, five special challenges for players who need to up the difficulty, and about a billion tweaks and fixes!

See the full change list here

Have fun guys :) and don’t feel to bad about my cat- he was 22 and lived a pretty great life- my sister made him a fake human dinner every night so he could think he’s stealing our dinner.

-Barney

Asking Gabe for permission

Sending a silly email

After that GIF got some coverage, it occurred to me that my old imaginings that Crawl is so tiny nobody would ever notice or care what I put in there may be naive…

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The Ars Technica coverage in which they say “We’ve reached out to Valve Software to ask about its thoughts on Crawl’s new boss” made me panic and think “oh crap, are they gonna be annoyed and make me take him out?” so the obvious right thing is to ask for permission.

Continue reading

A challenger appears

I couldn’t resist!

I’ve been wanting to animate this for soooo long :)

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I’ve got a few larger monsters too powerful to put in evolve trees, so I’d like to squeeze some into this next update as rare statues like the IRS guy. This has been at the top of my list since the very start :)

-Barney

Crawl Art Process Vid 1

Pixel Art Animation Process

Here is a quick video showing a little bit of my animation process. Working on a simple attack animation for a new axe weapon I’m prototyping at the moment.

Hopefully it’s interesting for pixel artists out there :)

-Barney

Crawl

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...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner