Powerhoof!
game development blog

“KEVIN THE DESTROYER” update is out!

Finally got this one out woooooo! v0.9

Well, the hero intros that I thought would take a few weeks ended up taking months, but we’ve finally got them in there, along with a whole bunch of new monsters ๐Ÿ™‚

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You can see the monsters there, and check out some examples of our randomly-generated intros here:

Our buddy Old Shrimpeyes really came though with the goods for the voiceover, with about 250 new lines recorded so hopefully they don’t get boring too quick!

Have fun with it guys, and as always don’t hesitate to comment here or in the Steam forums and let us know if you’ve got ideas on tweaks and improvements, or if you find and sneaky bugs that slipped through Dave’s withered fingers!

-Barney

Monsters for Next Update

Monster time again woo!

Making new monsters is the best part of my job ๐Ÿ™‚ I’m trying to put a bunch in this time, as it has been a long wait!

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I won’t necessarily get all these guys in, this is just a concept doodle as I think out how the avolution chain might work.
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Process and Playthrough from LD35

How to build a worm lord

Just a little guided tour of our process and some behind-the-scenes stuff from Maรฎtre D’ (our silly game for LD35) and then a playthough of what we ended up with.

Hopefully it’s interesting to somebody haha!

-Barney

The Maitre D

We made another silly game jam game

We got a bunch of friends together and made a game over the weekend for Ludum Dare 35!

As the Maitre D’ at a fancy French brasserie, it’s your job to ensure patrons encounter the best service imaginable. Worm your way in with the hoity-toity by showing them their seats!

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Play it here!

Well, back to work on Crawl intros!

-Barney

Boss 3 Intro WIP

Statue Worship!

Here is the work-in-progress intro animation for the boss, where the Shaman gives him life ๐Ÿ™‚ Obviously there’s a lot more work to do, but you should get the basic idea of what it’s going to look like.

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-Barney

Still More Sketches

Some Kinda Thing

Just felt like doing a dark scene in only a few colours… sometimes I daydream about making a game in this style, with much of the detail only hinted at by highlights emerging from the dark…

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-Barney

Crawl Regular Human Basketball

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...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner