Powerhoof!
game development blog

More Monsters

Woo another one!

I initially designed the ghost-girl around her little flame dropping a wall of fire like this, but it turned out waaaaay too much for a tier 1 monster!

A while later Dave proposed a color variant for her with the light hair and dark clothes and it looked sweet so I’ve been planning this one ever since.

image

The lightning was a bit of an experiment (as damage effects often are for this game) and it looked like crap right up until the very end when all the bits came together, so I was 99% sure I’d have to scrap it and come up with something else.

Lucky once I attached it all together it started looking okay- PHEW I was all outa ideas for her if that didn’t work!

-Barney

A lovely little guy

Get a load of this little whippersnapper!

Just another monster I’m working on for the next update :)

image

Basically a souped-up mushroom because I love that little guy!

-Barney

An Outing with Frankie

A monstrous petting zoo simulator for Ludum Dare 33

 
Frankie’s having a visit to the petting zoo! Look at all the cute animals! Frankie sometimes finds it difficult to control his own strength, but I’m sure he’ll do fine!

Frankie

Dave made this with a bunch of friends over 72 hours for Ludum Dare 33. The theme of the jam was “You are the monster”. We couldn’t make Crawl again, so we made this!

Play it here!

 

Full Credits…

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Update v0.6: Greater Spikewurm

Update time again woo!

Well, what I took for a one-week task (revamping the evolve menus) ended up taking waaaay longer. For a while I thought I’d perish, I thought they’d find my body under a pile of failed menu mockups, but somehow we did it! This must be how Charlie Chaplin felt when he invented flight or the human sandwich!

imageHere’s another gif illustrating the origins of the Greater Spikewurm.

So we have revamped evolve screens, along with two new monsters, an in-store GUI to show what gear your hero has, a tally of your boss kills on each profile, as well as a bunch of cleaning-up on some of the older systems that have been needing a bit of a revamp!

See the full change list here

I hope you like it guys, and never stop helping by letting us know what you like, what you don’t like, and if you come across any bugs or issues! Whenever you find any problem no matter how small, just remember IT WAS ALL SOMEONE ELSE’S FAULT!

-Barney

Working working working

Just a little update on what we’re working on

It has been a while since I’ve posted- we’ve been hard at work getting the new menu implemented, which has ended up a bigger task than anticipated. It’s now at the stage where Dave is hard at work getting things functional in-game, and I’m able to move on to more fun stuff- by which I mean making more monsters :)

I’ve made another tier 4 guy which I’ll keep as a surprise for now, but also I’ve finally got around to making an upgraded slug! I’ve always liked the slug so much, I wanted to make a stronger version to use in the late-game, so here it is:

image

Hopefully this menu stops taking forever and we can get on with the rest of the update and get it out to you all soon!

-Barney

Crawl Regular Human Basketball

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...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner