I’m making monsters again!
After launch, I answered emails and did weird nebulous PR/marketing tasks every day until I thought my face was going to explode! Then I want to PAX and tore the crotch of my only pair of pants and spent about 8 days in the same stinky torn-up jeans trying to develop standing and sitting techniques which would reveal the minimum amount of my increasingly visible crotch area.
BUT NOW THAT’S OVER AND I ACTUALLY GET TO MAKE VIDEO GAMES AGAIN!!!!!
I’m working on monsters for our first update yay!
Those four are my baseline necessary to get the monster chains set up how I’d like them, and I’d also like to add one more if I get time
Crawl and Barney both now inhabiting The Cloud
I’ve just updated Crawl to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!
The biggest changes are the ability to have more than one player on keyboard, and the addition of steam cloud support (or if you’re using DRM-free builds, you can now copy save files around).
A year and a half ago I quit my job (along with my buddy Dave) so we could make some games together. Crawl is our first game- a local-multiplayer dungeon crawler for PC- and the plucky little scamp was released on Steam Early Access around twelve days ago! Here are some thoughts and figures on the whole escapade, along with some photos from our launch party:
Playing Crawl on a big projector, at our launch in a Melbourne bar
No more countdown, now you can go play Crawl!
Of course this means it’s time for a new trailer too!
(where you can buy it though Humble, getting a steam code AND a DRM free version)