game development blog

Playing with some Tshirt designs

Tshirts for PAX Australia

We’ve got a booth at PAX, and people keep asking me if we’re gonna do Tshirts! it would be cool to make some for ourselves just to wear, and we’re also also looking into making some to sell… first I’ve been playing around with single-colour designs for a basic screen printing process- thought I’d share what I’ve been up to and maybe you guys will point out some cool ideas I’ve missed :)


I’ll be looking at some full-colour designs next… Thoughts? Ideas? Taco recipes?


“Demon Lord” Update is Live!

The first of many Crawl content updates!

Well, we’ve finally found time from all the emails and accounting and actually made some game content again!


I’ve been madly animating new monsters and implementing items and tweaking balance for existing stuff- here is a basic overview of the bigger changes:

  • new monsters
  • a new monster chain
  • new gods
  • new items
  • new traps
  • standing targeting mechanic for bows
  • jump in/out of blobs
  • reworked potion system
  • blood amassed by leveling heroes after level 10
  • about 1,000,000 balance tweaks and little fixes :)

Thanks heaps for all the encouragement and fun discussions guys, now I can’t wait to get stuck into the next update!


UPDATE 1 progress

I’m making monsters again!

After launch, I answered emails and did weird nebulous PR/marketing tasks every day until I thought my face was going to explode! Then I want to PAX and tore the crotch of my only pair of pants and spent about 8 days in the same stinky torn-up jeans trying to develop standing and sitting techniques which would reveal the minimum amount of my increasingly visible crotch area.


I’m working on monsters for our first update yay!


Those four are my baseline necessary to get the monster chains set up how I’d like them, and I’d also like to add one more if I get time :)

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Minor Update – v0.01.02

Crawl and Barney both now inhabiting The Cloud

I’ve just updated Crawl to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!

Cloudy cloud


The biggest changes are the ability to have more than one player on keyboard, and the addition of steam cloud support (or if you’re using DRM-free builds, you can now copy save files around).
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Crawl Launch Impressions


A year and a half ago I quit my job (along with my buddy Dave) so we could make some games together. Crawl is our first game- a local-multiplayer dungeon crawler for PC- and the plucky little scamp was released on Steam Early Access around twelve days ago! Here are some thoughts and figures on the whole escapade, along with some photos from our launch party:

imagePlaying Crawl on a big projector, at our launch in a Melbourne bar

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Programming, Design, Hat thief


Art, Design, Former hat owner