Update v0.12: Eye Bat is ready in time for Christmas!
Welp, we’ve got a bunch more Crawl stuff out for the holidays!
Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.
Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!
One Court. Two Sports. No Fouls
Due to a scheduling error, the local rec center has been double booked for a charity basketball event and a karate championship! Luckily Draymond Green has the moves to please EVERYONE in attendance.
Its NBA Jam meets Double Dragon… It’s…
Dave made this with some friends of powerhoof, known collectively as The SeaDads in 72 hours for Ludum dare 37. It’s free and you can grab it here-
Update v0.11 (Vengeful Spectre) is here
We have an extra spooooky update out for Halloween yay!
We always envisioned the ghosts flying all over the place and haunting things but never had a chance to implement it til now, and I’m so glad we did! Zip around the place rattling chains, making paintings bleed, or inhabiting furniture to fling it across the room! We have two fishy new monsters, a crapload of bug fixes, and finally MIMICS! Watch out for those chests, becuase some of them can be sneakily inhabited by spirits, and those things pack a mean chomp!!
Hope you have fun with it all 🙂
I made a Unity Extension for editing sprite animations
We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!
It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!
So if you’re a Unity developer check it out here:
This guy is even more normal… a little TOO normal if you ask me.
Teok is hungry.
Another normal guy… very very normal…