Here we go again!
We’re off to GDC at the end of the week, so we’ve put out a small update to keep everybody going while we’re away!
We’ve got a new environment in there – The Mines – along with a bit more variety and lots of little tweaks to the existing dungeon environment. Dave has tracked down a lot of bugs and I’ve added a new Tier 4 monster to the skeleton evolution chain – The Bone Warden.
I’ve been intending to get updating the site much more regularly even when I don’t have a lot of new stuff to show, so this is just a little update explaining what I’m working on.
This week I’m doing pretty boring stuff- breaking up my environment concepts and setting them up as assets to work in-game. Working on room shapes and the prop/scenery generation values for the new environments, and trying to get a sense of how long it takes me to implement a whole new enviro.
We are planning on going to GDC at the end of the month and I would love to get an update out before that, so keeping track of how long this takes will let me know how possible that is.
Over the weekend, I doodled some characters from a random game idea I’ve been daydreaming about. Going a bit higher res makes combat/action more laborious to animate, but having more details in the faces and hands is much better for acting/personality stuff… would be fun to make a game in this style some time!
This is the final one from the initial list I thought up:
So next I’ll put a little time into testing out some of the more “out there ideas” before I knuckle down and start fleshing these out and putting them in game…
Working on rooms and unique props for mines:
Next up- Castle Keep…
Well, mostly I’m working on environments for the next update- here is a little taste:
I’m just throwing around ideas at this stage, I don’t know what will make it in and what won’t, but currently I’m investigating: “caves” (shown above) “mines” “castle keep” and a much more experimental “haunted forest”.
I’ll try to keep you posted as I go!
Also, I’ve been toying with streaming/recording software, and I’ve started setting up the necessary equipment. I’m hoping that I can record/stream some animation process stuff as I’ll be doing the work anyway so it shouldn’t take up much extra time
My goal is to get familiar with the setup, and maybe start to record regular playthroughs as we test out new content and discuss the design/development process. This seems like both the least labor-intensive and the most informative way to keep everyone posted through development, so we (hopefully) don’t have big silences while I panic for a deadline, instead we just have panicky videos
Anyway, this is all just daydreams at the moment, I have no idea if it will fit in with my working process until I give it a try, but I am working on it!
*edit: here is the haunted forest concept too