Powerhoof!
game development blog

Regular Human Basketball is OUT NOW

Things have just become EXTREMELY regular

I know the NBA seems pretty regular in terms of their portrayal of basketball, but do you ever think “hmm, just not regular enough!” and storm off in disgust? Of course you do! Don’t worry, we’ve got you covered:

I guarantee these are 100% true and tested authentic humans. No giant mechanical death machines here!

-Barney

Regular Human Release Date

RHB on Steam, 1st August 2018!

It’s so close I can taste it on my organic human lips.

Tastes a bit like raw spaghetti, or the taste we all feel when opening a window on a hot summer night. Puts me in the mood for wishlisting!

-Dave Unit No.4562b

Playing Crawl Online with Parsec

Online Crawlin’

We’ve recently been trying out a service called Parsec which allows you to stream a game and have friends play along remotely, and we’re happy to be able to give it the Official Powerhoof™ Severed Thumbs Up of Approval®!

Parsec lets you stream a game and have friends watch and play along with their own controllers. Latency was my biggest worry, but it wasn’t a problem when we played, certainly no worse than our dodgy indie implementation of online multiplayer would have been!

If you want to try it out yourself, there’s more details here.
 

Powerhoof Official Discord

In case you hadn’t noticed the fancy widget, we now have an official discord server. Come chat to us about things, or find someone to play Crawl with!

Join here!

-Dave

Alluvium

A pulp adventure thriller

After his plane crashes on a remote stretch of Papuan coast, civil engineer Ian Forrester is left stranded, hungry, and alone. He must survive the untamed wilderness, wait for rescue… and pray his dark secret doesn’t catch up to him.

Originally made in two weeks for Adventure Jam 2018, Alluvium is another adventure in the same vein as Peridium. Thanks go to Louis Meyer again for the music, and Adrian Vaughan, and Sally Beaumont for the excellent voice acting!

Crawl is Out Now on Switch YAY

A portable version just in time for Christmas!

Now we’re on Switch we’ve gone 100% family friendly. No more ancient terrors and harrowing tentacled beasts, just wholesome fun, good cheer, and a jolly old time playing video games with your friends!

Okay, might be a slight touch of endless cosmic horror still in there…

-Barney

Moar Jam Games

A Hotdog, an Orphan and a Priest walk into a bar…

 
Get yer mitts on some more games we’ve game-jammed (and neglected to post here already).

A fanny-pack appreciation based shooter made by Dave and his fellow SeaDads for Ludum Dare 40. Including art from Jacob Janerka who made the amazing Paradigm

Barney struck out on his own for Ludum Dare 39, and made a creepy game about an orphan who just wants to be loved, with multiple endings and lots of cinder-block munching!

And for the same jam, Dave and the SeaDads made a clunky mech-warrior job about a mechanized priest protecting his flock, with overly complicated power management controls!

Switch Release Date Is Out

Crawl is launching on Switch, December 19th!

 
We have our Switch version of Crawl all polished up and ready to go, launching just in time for Christmas woo!

What a pleasant surprise to have Nintendo put out this perfect little console for local multiplayer!

Switch is such a great match for Crawl, and I’m stoked to have a game coming out on a Nintendo console – 12 year old me would totally lose his mind over this, haha 🙂

Thanks for all the support, we have such a great community around this game, and I hope you have a blast with Crawl on the Switch!!

-Barney

Unity Tool – Selection Log

Free tool for easily navigating between previously selected objects

 
Making Crawl in Unity involved a lot of going back and forth between different objects in our project. When say addding an enemy’s attack, you’d want to be going between editing the enemy, it’s attack animation, and the damage effect it spawns. Since the project has so much stuff in it, I made a little tool to help with going back to previous selections. There’s some more fully featured things on the asset store but I just wanted something super simple and lightweight.

Anyway, it’s just a single file, feel free to use/modify it however you like. I’d love to hear if it’s useful for you too!

Grab the code here: https://pastebin.com/V9kkemiu

 

Save it as /Editor/SelectionLog.cs in your unity project, then hit Window->Selection Log in the toolbar to open it.

Then every time you select an object, it goes to the top of the list. You can lock items to the top, and click the magnifying glass to highlight the object in the project without selecting it (useful if you want to drag it onto whatever’s in the inspector).

-Dave

Crawl Coming to Switch

Soon…

Stay tuned for more details, we’ll be announcing a release date shortly after Barney’s back from showing Regular Human Basketball at Day of the Devs!

– Dave

RHB Coming to Steam in 2018

All-Improved Regular Humaning

Woah, it’s been way too long since we posted what we’ve been working on… As we come out of the long Aussie winter we’ll start posting more regularly though. We’ll have another announcement in a few weeks too, but for now…

We’ve been working on updating Regular Human Basketball for the new millennium, and bringing it to Steam! It’s still a ways off, but look out for it in 2018!

Here’s some of the new stuff we’re adding:

  • Online multiplayer
  • Multiple arenas
  • All that steam pizzazz, like achievements, and the ability to leave nasty reviews
  • Loads of little gameplay tweaks, new art and all new soundtrack
  • Less free! (although only slightly)

We’re taking it to Pax Aus this weekend, and a few weeks later Barney’s bringing it to San Fransisco for Day of the Devs, we’ll have a stack of controllers for some 4 on 4 ballin’ so come along if you can!

-Dave

Crawl Regular Human Basketball

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