Powerhoof!
game development blog

WIP content from Boss 3

A little glimpse at animations for the latest boss

It has been a while with no updates while we work on this boss, so I thought I’d start sharing some GIFs to tide you over while you wait :)

image

The next boss is a big gold statue brought to life, and this is the shaman who gives him that life with his voodoo spell.
Continue reading

NEW “Vault Seeker” update is OUT!

Yup it’s another update- v0.8 woo!

We’ve been slugging away at our crazy submerged statue boss for a while now, so to stop everyone getting too bored waiting, we put together a new update :)

image

Go into The Vault and select any monster you’ve discovered, to practice your technique in a single-player Challenge Mode :) We’ve also got new traps, new artifacts, and I’ve done a whole load of monster and weapon balancing. Oh yeah, and we’ve got some AI helper ghosts to get the bosses working properly in 2p and 3p games- hope you like it!!

-Barney

Update time again

New monsters are out

Another update is ready!

We’ve been working on prototyping new boss ideas, but we’re taking little breaks to put out more regular stuff, so it doesn’t get boring waiting for the boss!

image

We’ve got two new monsters, five new artifacts, a balance pass on the weapons, tweaks to get some monsters feeling better, not to mention The Vault where you can see your progress in finding all the monsters/items etc.

With The Vault, we’ve laid the groundwork for a new mode we’ll be adding next update, where you’ll be able to practice your monsters against progressively more powerful heroes. It’s not quite ready yet but looks like it’s gonna be a cool addition!

-Barney

More Monsters

Woo another one!

I initially designed the ghost-girl around her little flame dropping a wall of fire like this, but it turned out waaaaay too much for a tier 1 monster!

A while later Dave proposed a color variant for her with the light hair and dark clothes and it looked sweet so I’ve been planning this one ever since.

image

The lightning was a bit of an experiment (as damage effects often are for this game) and it looked like crap right up until the very end when all the bits came together, so I was 99% sure I’d have to scrap it and come up with something else.

Lucky once I attached it all together it started looking okay- PHEW I was all outa ideas for her if that didn’t work!

-Barney

A lovely little guy

Get a load of this little whippersnapper!

Just another monster I’m working on for the next update :)

image

Basically a souped-up mushroom because I love that little guy!

-Barney

Crawl Regular Human Basketball

MAILING LIST

Stay up to date on Powerhoof and be notified when we have cool stuff to show!



unsubscribe

Like us on Facebook! Follow @powerhoof on twitter!
...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner