Powerhoof!
game development blog

Minor Update – v0.01.02

Crawl and Barney both now inhabiting The Cloud

I’ve just updated Crawl to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!

Cloudy cloud

 

The biggest changes are the ability to have more than one player on keyboard, and the addition of steam cloud support (or if you’re using DRM-free builds, you can now copy save files around).
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Crawl Launch Impressions

Hello!

A year and a half ago I quit my job (along with my buddy Dave) so we could make some games together. Crawl is our first game- a local-multiplayer dungeon crawler for PC- and the plucky little scamp was released on Steam Early Access around twelve days ago! Here are some thoughts and figures on the whole escapade, along with some photos from our launch party:

imagePlaying Crawl on a big projector, at our launch in a Melbourne bar

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CRAWL IS OUT NOW!

No more countdown, now you can go play Crawl!

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Of course this means it’s time for a new trailer too!

>>You can get it on Steam here!<<

>>Or just go to our Crawl page!<<

(where you can buy it though Humble, getting a steam code AND a DRM free version)

-Barney

COUNTDOWN: 1 Day To Launch

1 Crawl Run Animation- OMYGODITSREALLYHAPPENINGWHATTHECRAPICANTWAT!

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-Barney

COUNTDOWN: 2 Days To Launch

2 Crawl Run Animations- SO CLOSE NOW!!

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-Barney

Crawl

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...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner