Powerhoof!
game development blog

Process and Playthrough from LD35

How to build a worm lord

Just a little guided tour of our process and some behind-the-scenes stuff from Maรฎtre D’ (our silly game for LD35) and then a playthough of what we ended up with.

Hopefully it’s interesting to somebody haha!

-Barney

The Maitre D

We made another silly game jam game

We got a bunch of friends together and made a game over the weekend for Ludum Dare 35!

As the Maitre D’ at a fancy French brasserie, it’s your job to ensure patrons encounter the best service imaginable. Worm your way in with the hoity-toity by showing them their seats!

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Play it here!

Well, back to work on Crawl intros!

-Barney

Boss 3 Intro WIP

Statue Worship!

Here is the work-in-progress intro animation for the boss, where the Shaman gives him life ๐Ÿ™‚ Obviously there’s a lot more work to do, but you should get the basic idea of what it’s going to look like.

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-Barney

Still More Sketches

Some Kinda Thing

Just felt like doing a dark scene in only a few colours… sometimes I daydream about making a game in this style, with much of the detail only hinted at by highlights emerging from the dark…

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-Barney

More Pixel Sketching

Fan Art!

I hardly ever draw fan art, but kinda wanted to see if I could do Link low-res and cartoony…

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My main fun with Link was in Zelda 1, so I wanted to make him look how I imagined him from that tiny old Z1 sprite ๐Ÿ™‚

-Barney

Random Pixel Sketches

Just a doodle

I’ve been getting a real hankering to draw some stuff higher resolution than Crawl’s style, and also wanting to start playing around with sketching in a stylized limited colour palette… So after work I doodled this guy ๐Ÿ™‚

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Fifty percent me just wanting to draw a cool animal skull, and fifty percent nostalgia for Wonder Boy 3!

-Barney

Crawl Regular Human Basketball

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...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner