"The Dungeon Crawler Where Your Friends Control The Monsters"



Local Multiplayer Arcade Action for up to 4 Players!

  • One player controls the Hero, the others possess monsters and traps to kill them.
  • When you slay the hero you take their place and it’s your turn to crawl!
  • Race to gain enough XP and loot to take on the hulking final boss!

Turbo Charged Dungeon Crawling!

  • Level up, increase your stats, amass powerful weapons and magic items, in each half hour game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.
  • Play with controllers, keyboard or mouse.
  • Hone your skills against bots, while you wait for your friends to arrive!

Out now for Windows, Mac and Linux!


Purchase now at the special early access price and get all future updates!
  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish – Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It’s a possibility, but if you can’t get around a PC with some friends we recommend waiting until we have more news.

Recent Updates

Playing with some Tshirt designs

Tshirts for PAX Australia

We’ve got a booth at PAX, and people keep asking me if we’re gonna do Tshirts! it would be cool to make some for ourselves just to wear, and we’re also also looking into making some to sell… first I’ve been playing around with single-colour designs for a basic screen printing process- thought I’d share what I’ve been up to and maybe you guys will point out some cool ideas I’ve missed :)
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I’ll be looking at some full-colour designs next… Thoughts? Ideas? Taco recipes?

-Barney

“Demon Lord” Update is Live!

The first of many Crawl content updates!

Well, we’ve finally found time from all the emails and accounting and actually made some game content again!
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I’ve been madly animating new monsters and implementing items and tweaking balance for existing stuff- here is a basic overview of the bigger changes:
  • new monsters
  • a new monster chain
  • new gods
  • new items
  • new traps
  • standing targeting mechanic for bows
  • jump in/out of blobs
  • reworked potion system
  • blood amassed by leveling heroes after level 10
  • about 1,000,000 balance tweaks and little fixes :)
Thanks heaps for all the encouragement and fun discussions guys, now I can’t wait to get stuck into the next update!

-Barney

UPDATE 1 progress

I’m making monsters again!

After launch, I answered emails and did weird nebulous PR/marketing tasks every day until I thought my face was going to explode! Then I want to PAX and tore the crotch of my only pair of pants and spent about 8 days in the same stinky torn-up jeans trying to develop standing and sitting techniques which would reveal the minimum amount of my increasingly visible crotch area. BUT NOW THAT’S OVER AND I ACTUALLY GET TO MAKE VIDEO GAMES AGAIN!!!!! I’m working on monsters for our first update yay!
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Those four are my baseline necessary to get the monster chains set up how I’d like them, and I’d also like to add one more if I get time :) Continue reading
 
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