"The Dungeon Crawler Where Your Friends Control The Monsters"

Local Multiplayer Arcade Action for up to 4 Players!

  • One player controls the Hero, the others possess monsters and traps to kill them.
  • When you slay the hero you take their place and it’s your turn to crawl!
  • Race to gain enough XP and loot to take on the hulking final boss!

Turbo Charged Dungeon Crawling!

  • Level up, increase your stats, amass powerful weapons and magic items, in each half hour game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.
  • Play with controllers, keyboard or mouse.
  • Hone your skills against bots, while you wait for your friends to arrive!

Out now for Windows, Mac and Linux!

Purchase now at the special early access price and get all future updates!
  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish – Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It’s a possibility, but if you can’t get around a PC with some friends we recommend waiting until we have more news.

Recent Updates

Another Update is live!

Here we go again!

We’re off to GDC at the end of the week, so we’ve put out a small update to keep everybody going while we’re away!
We’ve got a new environment in there – The Mines – along with a bit more variety and lots of little tweaks to the existing dungeon environment. Dave has tracked down a lot of bugs and I’ve added a new Tier 4 monster to the skeleton evolution chain – The Bone Warden. Woo!


Random update

What now?

I’ve been intending to get updating the site much more regularly even when I don’t have a lot of new stuff to show, so this is just a little update explaining what I’m working on. This week I’m doing pretty boring stuff- breaking up my environment concepts and setting them up as assets to work in-game. Working on room shapes and the prop/scenery generation values for the new environments, and trying to get a sense of how long it takes me to implement a whole new enviro. We are planning on going to GDC at the end of the month and I would love to get an update out before that, so keeping track of how long this takes will let me know how possible that is.
Over the weekend, I doodled some characters from a random game idea I’ve been daydreaming about. Going a bit higher res makes combat/action more laborious to animate, but having more details in the faces and hands is much better for acting/personality stuff… would be fun to make a game in this style some time!


Another enviro

Castle Keep

This is the final one from the initial list I thought up:
So next I’ll put a little time into testing out some of the more “out there ideas” before I knuckle down and start fleshing these out and putting them in game…


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