"The Dungeon Crawler Where Your Friends Control The Monsters"

Local Multiplayer Arcade Action for up to 4 Players!

  • One player controls the Hero, the others possess monsters and traps to kill them.
  • When you slay the hero you take their place and it’s your turn to crawl!
  • Race to gain enough XP and loot to take on the hulking final boss!

Turbo Charged Dungeon Crawling!

  • Level up, increase your stats, amass powerful weapons and magic items, in each half hour game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.
  • Play with controllers, keyboard or mouse.
  • Hone your skills against bots, while you wait for your friends to arrive!

Out now for Windows, Mac and Linux!

Purchase now at the special early access price and get all future updates!
  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish – Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It’s a possibility, but if you can’t get around a PC with some friends we recommend waiting until we have more news.

Recent Updates

Working working working

Just a little update on what we’re working on

It has been a while since I’ve posted- we’ve been hard at work getting the new menu implemented, which has ended up a bigger task than anticipated. It’s now at the stage where Dave is hard at work getting things functional in-game, and I’m able to move on to more fun stuff- by which I mean making more monsters :) I’ve made another tier 4 guy which I’ll keep as a surprise for now, but also I’ve finally got around to making an upgraded slug! I’ve always liked the slug so much, I wanted to make a stronger version to use in the late-game, so here it is:
Hopefully this menu stops taking forever and we can get on with the rest of the update and get it out to you all soon!


Menus and HUD stuff

What’s going on with Crawl?

Aside from our two-week break to make a stupid free mech basketball game, we’ve been full-steam-ahead on Crawl. This update, we’re focusing on some core stuff to do with Menus, HUD information, and simplifying our currencies to make for better communication. Definitely not as fun as making more monsters, but we’ve been putting it off for ages so it became very important to do another pass on it all finally. I’ve been doing a lot of mockups- here are some of the more interesting ones:
imagebasic art/animation design for evolving monster
This is my basic design for what it will look/feel like when you’re actually evolving monsters- I wanted the hands to bring a little flavor, to imply that it is the god choosing and upgrading the monsters. You can see I haven’t animated the smoke effect, as that will be done with particles in game. I’ll hold off til I’ve got the real deal particle system to work with, but I’ve figured out the basic size and color/value stuff here. it’s probably a lot more saturated and purple than the final will end up, but all the ground work has been done, and that kind of minor stuff will be tweaked at the implementation stage. Continue reading

Update v0.5: Flame Skeleton

Another update is live!

It has been a crazy time since last update! We ran out of ice at GDC, my cat died, Dave became a father, I got permission from Gabe Newell to put him in the game, our friend got married, and Ol’ Shrimpeyes’ eyes have somehow gotten even shrimper!
Here’s another gif showing some of the new content. We have another new environment- The crypt- some new spells for the hero- Raging bull and Spirit Bow- some new weapons- Battle Axe, Flame Bow and Ice Staves- a new monster for the Eye Bat chain, five special challenges for players who need to up the difficulty, and about a billion tweaks and fixes!

See the full change list here

Have fun guys :) and don’t feel to bad about my cat- he was 22 and lived a pretty great life- my sister made him a fake human dinner every night so he could think he’s stealing our dinner.


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