I know the NBA seems pretty regular in terms of their portrayal of basketball, but do you ever think “hmm, just not regular enough!” and storm off in disgust? Of course you do! Don’t worry, we’ve got you covered:
I guarantee these are 100% true and tested authentic humans. No giant mechanical death machines here!
We’ve recently been trying out a service called Parsec which allows you to stream a game and have friends play along remotely, and we’re happy to be able to give it the Official Powerhoof™ Severed Thumbs Up of Approval®!
Parsec lets you stream a game and have friends watch and play along with their own controllers. Latency was my biggest worry, but it wasn’t a problem when we played, certainly no worse than our dodgy indie implementation of online multiplayer would have been!
After his plane crashes on a remote stretch of Papuan coast, civil engineer Ian Forrester is left stranded, hungry, and alone. He must survive the untamed wilderness, wait for rescue… and pray his dark secret doesn’t catch up to him.
Free tool for easily navigating between previously selected objects
Making Crawl in Unity involved a lot of going back and forth between different objects in our project. When say addding an enemy’s attack, you’d want to be going between editing the enemy, it’s attack animation, and the damage effect it spawns. Since the project has so much stuff in it, I made a little tool to help with going back to previous selections. There’s some more fully featured things on the asset store but I just wanted something super simple and lightweight.
Anyway, it’s just a single file, feel free to use/modify it however you like. I’d love to hear if it’s useful for you too!
Save it as /Editor/SelectionLog.cs in your unity project, then hit Window->Selection Log in the toolbar to open it.
Then every time you select an object, it goes to the top of the list. You can lock items to the top, and click the magnifying glass to highlight the object in the project without selecting it (useful if you want to drag it onto whatever’s in the inspector).
Woah, it’s been way too long since we posted what we’ve been working on… As we come out of the long Aussie winter we’ll start posting more regularly though. We’ll have another announcement in a few weeks too, but for now…
We’ve been working on updating Regular Human Basketball for the new millennium, and bringing it to Steam! It’s still a ways off, but look out for it in 2018!
Here’s some of the new stuff we’re adding:
All that steam pizzazz, like achievements, and the ability to leave nasty reviews
Loads of little gameplay tweaks, new art and all new soundtrack
Less free! (although only slightly)
We’re taking it to Pax Aus this weekend, and a few weeks later Barney’s bringing it to San Fransisco for Day of the Devs, we’ll have a stack of controllers for some 4 on 4 ballin’ so come along if you can!