Despite taking a bit of a breather from Crawl after the launch, I’ve been keeping pretty busy. In the last month I’ve released a trio of little adventure games! I had help of course, including voices by Adrian Vaughan (who narrated Crawl), and music from Louis Meyer (who’s helped me with bits of Crawl code).
The first, Snowed In was made in 72 hours for Ludum Dare, with a friend Gav Kusters doing art. It’s a whimsical storybook tale with a sweary badger.
A week or two later, I released MURDERCIDE 2017 which I’d been initially using as a test project for a unity adventure game system I was working on. It’s a cyberpunk parody starring our buddy Jon Murphy who ported Crawl to Xbox One and PS4. I also got to try out my art skills on this one!
Shortly after that we realized that Adventure Jam 2017 was happening, so we jumped in with a week to go and made a horror thing called Peridium. Barney did the art for this one, so it’s totes legit Powerhoof!
Check them all out on the More Games Page. Or visit powerhoof.itch.io where there’s a bit more detail, plus some other free stuff we’ve made that you might have missed!
I was recently asked for my opinions on why we’re seeing such an influx of pixel art in modern games. Where I had intended to write a quick paragraph, it turned out I had a lot of rambling thoughts on the topic brewing in my subconscious, which unfurled into an unwieldy rambling essay, which is likely of little use the the person initially seeking my thoughts on the matter. Instead of dumping these ramblings in the trash, I thought I’d leave them here on the blog, in case someone finds them interesting.
We have a new boss, a bunch of new monsters, new items, new props, achievements, trading cards, OST, a million little fixes, and a brand new trailer starring Ye Old Shrimpeyes and the eternal rotting void…
Now to go and watch the website analytics until my eyes roll out of my face!!
Finally ready for launch, AND COMING TO CONSOLES 🙂
After all this time we’re finally ready to call this thing 1.0! We have a new boss all ready to go, a bunch of new stuff including achievements, Steam trading cards etc, and our buddy Jon has been slaving away on console ports!
I’m just putting the finishing touches on our launch trailer after a few recording sessions with Ye Old Shrimpeyes, so be ready for more video silliness on the 11th 🙂
Also TAKE THAT YARRIS!!! Finally someone with the guts to take those Yarris guys down a peg!
I’ve just released an enhanced edition of Karate Basketball on itch.io! You can play with others local-multiplayer now, so you’ll have more to do at your Crawl parties while waiting for the big 1.0 update (we’re working hard on that too!)
The new edition also has weapons to throw at each other, dodge rolls, more commentary, and some pretty sweet basketball themed rapping!
Update v0.12: Eye Bat is ready in time for Christmas!
Welp, we’ve got a bunch more Crawl stuff out for the holidays!
Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.
Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!
We have an extra spooooky update out for Halloween yay!
We always envisioned the ghosts flying all over the place and haunting things but never had a chance to implement it til now, and I’m so glad we did! Zip around the place rattling chains, making paintings bleed, or inhabiting furniture to fling it across the room! We have two fishy new monsters, a crapload of bug fixes, and finally MIMICS! Watch out for those chests, becuase some of them can be sneakily inhabited by spirits, and those things pack a mean chomp!!