Local Multiplayer! Weapons! Rapping!
I’ve just released an enhanced edition of Karate Basketball on itch.io! You can play with others local-multiplayer now, so you’ll have more to do at your Crawl parties while waiting for the big 1.0 update (we’re working hard on that too!)
The new edition also has weapons to throw at each other, dodge rolls, more commentary, and some pretty sweet basketball themed rapping!
Update v0.12: Eye Bat is ready in time for Christmas!
Welp, we’ve got a bunch more Crawl stuff out for the holidays!
Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.
Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!
One Court. Two Sports. No Fouls
Its NBA Jam meets Double Dragon… It’s…
- Play against AI or with up to 4 local multiplayer
- Hilarious commentary that definitely doesn’t get old fast!
- Twenty weapons
- One attempt at a basketball rap soundtrack
- No Fouls
Dave made this with some friends of Powerhoof, known collectively as The SeaDads for the Ludum Dare 37 gamejam. It came #1 for Fun and it’s since been updated with loads of new stuff.
Update v0.11 (Vengeful Spectre) is here
We have an extra spooooky update out for Halloween yay!
We always envisioned the ghosts flying all over the place and haunting things but never had a chance to implement it til now, and I’m so glad we did! Zip around the place rattling chains, making paintings bleed, or inhabiting furniture to fling it across the room! We have two fishy new monsters, a crapload of bug fixes, and finally MIMICS! Watch out for those chests, becuase some of them can be sneakily inhabited by spirits, and those things pack a mean chomp!!
Hope you have fun with it all 🙂
I made a Unity Extension for editing sprite animations
We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!
It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!
So if you’re a Unity developer check it out here:
This guy is even more normal… a little TOO normal if you ask me.
Teok is hungry.
Another normal guy… very very normal…
Had some requests for the Qaahl image
Here he is, in all his completely-normal-dude glory!
Nothing weird going on here, just a regular dude chilling out on his monolithic stone throne…
Things remain extremely ratty around here!
We need to do steam trading cards for the release, so I’m doing higher detail images of gods on their thrones for the artwork!
For me the priority really is more bosses, but there are 1000 other things like trading cards and achievements that we need for launch, so I’m trying to get them all done ASAP, to try and buy enough time to have a go at more bosses- fingers crossed!!!
Unleash the Vermin!
We have a new update out, chock to the gills with new rodents!
We’ve revamped the store teleporters, to give new heroes a better chance to go to the store for upgrades, and we have a bunch of new weapon-magics along with better art for showing the magic on your weapons. Hope you enjoy it and it tides you over while we plod away on the longer-term stuff 🙂