The move to consoles brings up beef!
Looking back at our ups and downs trying to get Crawl done, there is one silly email I sent that always makes me think “holy crap, how is this my job?!” haha.
Crawl is out TOMORROW????!?!?!?!?
Looking back at our ups and downs trying to get Crawl done, there is one silly email I sent that always makes me think “holy crap, how is this my job?!” haha.
Crawl is out TOMORROW????!?!?!?!?
Getting close to launch time means making another trailer, which means another incredibly professional recording session with Ye Old Shrimpeyes!
Hopefully it doesn’t shatter the illusion haha 🙂
After all this time we’re finally ready to call this thing 1.0! We have a new boss all ready to go, a bunch of new stuff including achievements, Steam trading cards etc, and our buddy Jon has been slaving away on console ports!
I’m just putting the finishing touches on our launch trailer after a few recording sessions with Ye Old Shrimpeyes, so be ready for more video silliness on the 11th 🙂
Also TAKE THAT YARRIS!!! Finally someone with the guts to take those Yarris guys down a peg!
I’ve just released an enhanced edition of Karate Basketball on itch.io! You can play with others local-multiplayer now, so you’ll have more to do at your Crawl parties while waiting for the big 1.0 update (we’re working hard on that too!)
The new edition also has weapons to throw at each other, dodge rolls, more commentary, and some pretty sweet basketball themed rapping!
Welp, we’ve got a bunch more Crawl stuff out for the holidays!
Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.
Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!
Its NBA Jam meets Double Dragon… It’s…
Dave made this with some friends of Powerhoof, known collectively as The SeaDads for the Ludum Dare 37 gamejam. It came #1 for Fun and it’s since been updated with loads of new stuff.
We have an extra spooooky update out for Halloween yay!
We always envisioned the ghosts flying all over the place and haunting things but never had a chance to implement it til now, and I’m so glad we did! Zip around the place rattling chains, making paintings bleed, or inhabiting furniture to fling it across the room! We have two fishy new monsters, a crapload of bug fixes, and finally MIMICS! Watch out for those chests, becuase some of them can be sneakily inhabited by spirits, and those things pack a mean chomp!!
Hope you have fun with it all 🙂
We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!
It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!
So if you’re a Unity developer check it out here:
This guy is even more normal… a little TOO normal if you ask me.
Teok is hungry.
Another normal guy… very very normal…
Hail Glub.