Finally ready for launch, AND COMING TO CONSOLES 🙂
After all this time we’re finally ready to call this thing 1.0! We have a new boss all ready to go, a bunch of new stuff including achievements, Steam trading cards etc, and our buddy Jon has been slaving away on console ports!
I’m just putting the finishing touches on our launch trailer after a few recording sessions with Ye Old Shrimpeyes, so be ready for more video silliness on the 11th 🙂
Also TAKE THAT YARRIS!!! Finally someone with the guts to take those Yarris guys down a peg!
I’ve just released an enhanced edition of Karate Basketball on itch.io! You can play with others local-multiplayer now, so you’ll have more to do at your Crawl parties while waiting for the big 1.0 update (we’re working hard on that too!)
The new edition also has weapons to throw at each other, dodge rolls, more commentary, and some pretty sweet basketball themed rapping!
Update v0.12: Eye Bat is ready in time for Christmas!
Welp, we’ve got a bunch more Crawl stuff out for the holidays!
Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.
Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!
We have an extra spooooky update out for Halloween yay!
We always envisioned the ghosts flying all over the place and haunting things but never had a chance to implement it til now, and I’m so glad we did! Zip around the place rattling chains, making paintings bleed, or inhabiting furniture to fling it across the room! We have two fishy new monsters, a crapload of bug fixes, and finally MIMICS! Watch out for those chests, becuase some of them can be sneakily inhabited by spirits, and those things pack a mean chomp!!
I made a Unity Extension for editing sprite animations
We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!
It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!
We need to do steam trading cards for the release, so I’m doing higher detail images of gods on their thrones for the artwork!
For me the priority really is more bosses, but there are 1000 other things like trading cards and achievements that we need for launch, so I’m trying to get them all done ASAP, to try and buy enough time to have a go at more bosses- fingers crossed!!!