After his plane crashes on a remote stretch of Papuan coast, civil engineer Ian Forrester is left stranded, hungry, and alone. He must survive the untamed wilderness, wait for rescue… and pray his dark secret doesn’t catch up to him.
Mycologist Dr. James Turner had been stationed at an Antarctic research base for the past decade. He and his wife were nearing completion of their study into the ancient fungal organisms buried deep below the ice, when something had gone very wrong.
Peridium is a short point and click horror adventure originally made in just over 5 days for Adventure Jam 2017. (Check out the dev log video here!) Thanks again go to Adrian for voices, and Louis for the freaky music!
Play as post-millennial investigator Jon Murphy, as you point and click your way through a soft-boiled cyberpunk detective story. Featuring over 20 minutes of recorded dialogue – a LOT for a game that’s only 10 minutes long. What can I say, dumb cyberpunk jokes are fun to write!
Dave made this while experimenting with making some adventure game tools for Unity, with some help from friends of Powerhoof Louis Meyer and Ben Weatherall (Music), and Adrian Vaughan (all the voices).
This is a story about a young girl named Tabitha. We all have stories don’t we? But I’ll wager none of your tales involve a mysterious cottage, a terrifying witch, or a foul-mouthed badger named Colin!
Tilt and shake a bewitched snowglobe to guide the cursed Tabitha in fully narrated fairy tale adventure made in 72 hours for Ludum Dare 38.
Dave made this with some friends of Powerhoof, known collectively as The Sea Dads!
Born on this dry rock, you rode the dunes your entire life, free… Until they build that damned space elevator.
Now a rush on the resources locked below the sandy wasteland had every thug and lowlife in the colonies rushing to your home. But you have your bike, she’s never let you down, and the wide wide roads of Rhea are calling.
Dave made this for the 7 day Roguelike 2017 gamejam, it’s a more motorcycley take on a space shooter. Blast some baddies, upgrade your bike, and do some sick burnouts!
I made a Unity Extension for editing sprite animations
We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!
It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!
As the Maître D’ at a fancy French brasserie, it’s your job to ensure patrons encounter the best service imaginable. Worm your way in with the hoity-toity by showing them their seats!
We made this with some friends for Ludum Dare 35. The theme was ShapeShifter, and it was really fun to make! It got first place overall for a team game, and first in a bunch of other categories too, you can see the results here.