BOSS BOSS BOSS BOSS… ANIMATED BOSS!
Just a sneak peak…
Here he is jiggling around in-game 🙂

Still lots of work to do, but he’s coming along nicely!
Just a sneak peak…
Here he is jiggling around in-game 🙂

Still lots of work to do, but he’s coming along nicely!
Finally time to fully implement the boss!
Slight redesign going on but he’s basically the same dude…

Lots of anims done for his different parts, can’t wait to see them come together in-game!
More menu mockups- excuse the placeholder pixely text…



The bottom one is what we finally decided on for the monster upgrade screen- replacing putting blocks into a bar with squirting liquid all over monsters seems like a lot more fun 🙂
This is a mockup I did for the monster evolution/upgrade screen… except now I’m trying to fit all that into one screen four times over, without it being confusing or looking crappy… 🙁
I tried for a while, got angry then ate an ice-cream… now back to it!

I’ve got a whole load of new monster anims- here’s a few runs




The little guy on the left is the smallest I could come up with to still have discernible arms and legs… it’s fun to control such a tiny guy in-game, still trying to figure out what his abilities should be…
definite Doom influences on the demon guy.
I’ve posted some of these here and there, but here is the big collection of the monsters I’ve animated so far… so many down, sooooo many still to do!





























These are the original colors I drew them in; they’ll all get a palette tweak as they get implemented ingame.
I’m simultaneously designing the upgrade system and doodling possible GUI elements to support the system… I find it helps to think things out by drawing how they would work in the menus… forces me to consider lots of mechanical details and edge-cases i otherwise would have missed… these are by no means final, just work-in-progress doodles as I try to figure out what the important information is, what the necessary actions are, and how to fit it all on screen for four people at once…

And another one- this was especially fun, dual-wielding is always cool!

This one is a little shorter so he can throw it for a ranged attack without having to do too many strikes first.
