Powerhoof! crawl


more boss

BOSS BOSS BOSS BOSS… ANIMATED BOSS!

Just a sneak peak…

Here he is jiggling around in-game 🙂

boss

Still lots of work to do, but he’s coming along nicely!

-Barney

everybody loves bosses!

BOSS BOSS BOSS BOSS BOSS BOSS BOSS BOSS BOSS BOSS!

Finally time to fully implement the boss!

Slight redesign going on but he’s basically the same dude…

boss

Lots of anims done for his different parts, can’t wait to see them come together in-game!

-Barney

Menus Menus Menus!

MENU MOCKUPS GALORE! 50% OFF! CHEAP!!!!

More menu mockups- excuse the placeholder pixely text…

throwing_knives_combo
throwing_knives_combo
throwing_knives_combo

The bottom one is what we finally decided on for the monster upgrade screen- replacing putting blocks into a bar with squirting liquid all over monsters seems like a lot more fun 🙂

-Barney

stupid menus!

Damn you Zeus, mighty god of menus!

This is a mockup I did for the monster evolution/upgrade screen… except now I’m trying to fit all that into one screen four times over, without it being confusing or looking crappy… 🙁

I tried for a while, got angry then ate an ice-cream… now back to it!

throwing_knives_combo

-Barney

MORE RUN ANIMS

Animating monsters again!

I’ve got a whole load of new monster anims- here’s a few runs

The little guy on the left is the smallest I could come up with to still have discernible arms and legs… it’s fun to control such a tiny guy in-game, still trying to figure out what his abilities should be…

definite Doom influences on the demon guy.

 

-Barney

MONSTER WALK ANIMS

LOTS OF MONSTERS

I’ve posted some of these here and there, but here is the big collection of the monsters I’ve animated so far… so many down, sooooo many still to do!

These are the original colors I drew them in; they’ll all get a palette tweak as they get implemented ingame.

-Barney

UPGRADE MENU

So much menu, so many players, so few pixels

I’m simultaneously designing the upgrade system and doodling possible GUI elements to support the system… I find it helps to think things out by drawing how they would work in the menus… forces me to consider lots of mechanical details and edge-cases i otherwise would have missed… these are by no means final, just work-in-progress doodles as I try to figure out what the important information is, what the necessary actions are, and how to fit it all on screen for four people at once…

cr-men

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CRAWL picture

Heading!

Here is a full shot of the picture I did of Crawl guys playing Crawl… not sure why they’re playing it on SNES… because SNES is cool?

Click for bigger layout…

crawl4p2

-Barney

WEAPON COMBOS

Throwing Knives Combo

And another one- this was especially fun, dual-wielding is always cool!

throwing_knives_combo

-Barney

WEAPON COMBOS

Spear Combo

This one is a little shorter so he can throw it for a ranged attack without having to do too many strikes first.

spear_combo

-Barney