Powerhoof!
game development blog

WEAPON COMBOS

Bow Combo

I’m pretty sure we won’t use combos for ranged weapons but I figured I’d have a go at one and see how it plays ingame… you can see I was kinda struggling to come up with something, and I still don’t really feel like I figured it out.

bow_combo

I’m guessing we won’t end up using it, but was still a fun experiment… The shot where he fires straight up was going to rain down a cluster of arrows around him.

-Barney

character concept

IT’S A GUY!

Character doodle for another game we have in the works…

hilchar1b

-Barney

spacey’s face continues

A little something for S.F watchers

No new info or revelations regarding the face (sorry to get your hopes up), but our lump reconnaissance did uncover some pretty powerful Youtube videos by amateur Spacey Face enthusiasts.

Get a load of this little number put together by Cristina Tomé. It’s a powerful 5:29 of the kind of heartwarming zooming in on images of a face that really recreates the feelings I imagine you would get sliding in towards somebody’s actual face in person.

Really makes you think.

-Barney

SAMURAI MEGAZORD!

I’m hearing a lot about these Zords- I LIKE WHAT I HEAR!

I kept finding the phrase “samurai megazord” repeating in my head while I was working… I had no idea what it was or where it came from but I was into it.

Now I discover it’s all because of these sweet sweet Zord ads playing constantly on foxtel that have been seeping into my subconscious while I work and gently teaching me about my enthusiasm for zords.

I’m clearly late to the party on these Zords… from what I’ve pieced together, I’m pretty sure I am enthusiastic about Super Samurai Action Zords, the Five Primary Zords, the Super Samurai Megazord, the Mighty Bull and Claw Megazords, and almost definitely the Mighty Samurai Gigazord.

If you want to learn more about your own enthusiasm for various Zords, I would suggest the following articles:

The new Claw Zord puts the pinch on evil
When the battle is THIS big, you’re going to need a BIGGER ZORD

-Barney

WEAPON COMBOS

Dagger Combo

And I did the dagger tonight too…

daggercombo

-Barney

WEAPON COMBOS

1-Handed Sword Combo

Same kinda thing but for the regular sword…

1hswcombo

-Barney

WEAPON COMBOS

2-Handed Sword COMBO

I got sick of banging my head against those stupid god statue designs, so I’m taking a break and extending the anim sets for weapon combos

hero-2h-combo2

This is *almost* the longest combo with a 2-handed sword- going to have one mega attack right on the end that i haven’t decided on yet…

When you pick up gear, each weapon will have a “level”, so an L.3 sword can only do the first 3 attacks from the combo before you have a cooldown and start again, so the attacks basically get more damage and bigger hitboxes the further you get into the combo…

I’m thinking about some prop like a workbench or something you can find to upgrade/fix your gear- perhaps needing you to find the right ingredients to craft with etc- pretty standard fare, but i like the idea of doing that stuff in a super fast arcadey way

-Barney

GODS!!

Blog posts are the best way to procrastinate!

I’m having troubles designing these damn god statue thingies…

gods

The design is that each player can put a little “token” at the feet of a specific god statue, and that will control both the way their monsters evolve, and what stats their hero gains when he goes up levels…

So there are four main gods- one associated with health, one with strength, one with dexterity and one with magic. Then there is a fifth which is a balanced random. So everyone’s token starts on the random. If you are a new player and you don’t know about the system, that’s fine, you’ll leave your token there and you’ll still upgrade just fine- it will choose randomly but spread them over all 4 so you don’t end up with a deficiency… but you will have no strong specialty either.

Continue reading

See you jerks in a month!

I’m baguetting outta here!

My excuse for not posting so far is that while Barney’s had plenty of time between working on the game and fanatically checking youtube hits, my spare time’s been taken up planning a sweet holiday in the UK and France!

It’s probably not the smartest move for an indie developer burning through his savings, but then if I was a smart indie developer, I’d be indie developing banking software for some global mega-corp.

 
I'm baguetting outta here!
 

So while Barney’s huddling up to his own filth for warmth in freezing winter Melbourne, I’ll be coding majestically on a beach in the south of France.

I’ve heard the colour of the light in Provence inspired some of the great artists: Persson, Miyamoto, Carmack, Schafer…

Ok, I’d better start packing!

-Dave

it’s like inception… but less silly

Read The Article And Write The Article In My Article About Rock Paper Shotgun’s Article About Crawl

By Barney Cumming on July18th, 2013 at 11:53 pm.

RPS article

Articles about videogames come in many lighting conditions and are full of perils.  From articles commenting on the giant videogame rats of yesteryear to articles commenting on the hyper-detailed, physics-jittering corpses of giant videogame rats of today.  That, of course, is why humanity evolved friendship – as a defense mechanism in videogames websites.  Biology- it’s a disgusting thing!  But then along slithers this article about Crawl.  It’s a curiouslike game-details-mentioner where a guy from a website you’ve been going to every day for years suddenly and unexpectedly writes an article about the videogame you’ve been making!  Kind of like Kotaku’s League of Fighting Article, but about us!  But you can’t talk to the journalist?  Of course you can’t.  He’s in some other country.

Seems like it might be a little nerve wracking right?  Videogames journalists tend to be a bit more ruthless than some random human or family member I show my game to, after all.  But actually, the whole article seems pretty us-friendly.  Here’s writer Nathan Grayson’s description:

 

Seems like it might get frustrating, right? People tend to be a bit more ruthless (not to mention capable) than mid-tier AI, after all. But actually, the whole system sounds pretty player-friendly. Here’s developer Powerhoof’s description:

“This is our take on the classic four-player gameplay of Gauntlet, mixed with a Japanese bullet-hell shooter… I guess if you imagined Super Bomberman had sex with The Legend of Zelda you’d have Crawl… and a mental image of some sort.”

“It’s a very arcadey dungeon crawling beat-em-up where one player controls the ‘heroic adventurer’ and the other three control all the dungeon’s traps and monsters. If you kill the hero, you take his place and it’s your turn to crawl while your friends try to kill you.”

Also, the hero has markedly more health than enemies, so he’s not entirely a target in blood-soaked armor. Still, he’ll probably meet his untimely doom more often than most strapping mass murderers with hearts of gold, but it sounds like auto-switching will keep things from getting frustrating.

Also, Dave and I have markedly more naivete than journalists working in the games industry, so we’re not exactly the hypochondriacs in pee-soaked trousers we probably should be. Still, we’ll likely believe we’re about to meet our untimely doom more often than most strapping creators of low-fi murder simulators with hearts of gold, but it sounds like positive feedback from games journalists and pixel-art fans will keep us from becoming suicidal.

It all takes place in a manually generated videogame website with tons of great articles and info and this static image of the writer wearing headphones that won’t stop grinning terrifyingly out form the the RPS “about” page no matter how many times I try to obscure it with this half eaten cob of corn I for some reason have on a plate next to my computer, I guess I probably ate corn recently and put the plate down next to the computer but you’d think I would remember something like that

Apparently he’s aware of our publicly playable build in the coming months. We’d better not screw this up!
 
 
…man I think this really might be the stupidest thing I’ve posted so far!
 
I guess what I really meant to say with all that was:
OH MY DAYUM! RPS DID AN ARTICLE ABOUT OUR GAME!!!
 
Awesome.

-Barney

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