Powerhoof! GODS!!...


Blog posts are the best way to procrastinate!

I’m having troubles designing these damn god statue thingies…

gods

The design is that each player can put a little “token” at the feet of a specific god statue, and that will control both the way their monsters evolve, and what stats their hero gains when he goes up levels…

So there are four main gods- one associated with health, one with strength, one with dexterity and one with magic. Then there is a fifth which is a balanced random. So everyone’s token starts on the random. If you are a new player and you don’t know about the system, that’s fine, you’ll leave your token there and you’ll still upgrade just fine- it will choose randomly but spread them over all 4 so you don’t end up with a deficiency… but you will have no strong specialty either.


Advanced players can choose to specialize, or choose to evolve their monsters down a very specific path to get to a particular monster they really want, but the play is never halted for the hero to choose his stat in a level-up screen, or for a monster upgrade tree screen.

You can only change your token when you come across the statue you want to change to, so you don’t have 100% control if you don’t encounter the statue you want at the time you want, but they will occur regularly so it shouldn’t be frustrating…

The trouble i’m having is with what the statues should actually look like. My first try was those top ones which i like visually, but there is no iconic significance to their designs- by which i mean they don’t visually associate with the element they control (strength, magic etc)… but then i think maybe that’s good? Maybe it’s nice to have that lore of the game you have to learn… but then i think maybe that kind of thing is really only good in a single player game where you have time to immerse yourself and learn all that stuff, and in an arcadey multiplayer game, you just want things to make sense when you see them because there is a couple of guys shooting at you so you don’t have time to figure out “oh the snake arms guy means dexterity”…

So i did the bottom ones to try and make it really clear what element thy connect to…

but they seem kinda lame… i want the gods to be big horrific abominations, not athletic golden humans!

So it’s back to the drawing board i guess, trying to make “repulsive monsters” who also embody health, strength, dexterity and magic all at a first glance… hmmm

-Barney

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