Get a load of this little whippersnapper!
Just another monster I’m working on for the next update ๐
Basically a souped-up mushroom because I love that little guy!
Just another monster I’m working on for the next update ๐
Basically a souped-up mushroom because I love that little guy!
Well, what I took for a one-week task (revamping the evolve menus) ended up taking waaaay longer. For a while I thought I’d perish, I thought they’d find my body under a pile of failed menu mockups, but somehow we did it! This must be how Charlie Chaplin felt when he invented flight or the human sandwich!
So we have revamped evolve screens, along with two new monsters, an in-store GUI to show what gear your hero has, a tally of your boss kills on each profile, as well as a bunch of cleaning-up on some of the older systems that have been needing a bit of a revamp!
I hope you like it guys, and never stop helping by letting us know what you like, what you don’t like, and if you come across any bugs or issues! Whenever you find any problem no matter how small, just remember IT WAS ALL SOMEONE ELSE’S FAULT!
It has been a while since I’ve posted- we’ve been hard at work getting the new menu implemented, which has ended up a bigger task than anticipated. It’s now at the stage where Dave is hard at work getting things functional in-game, and I’m able to move on to more fun stuff- by which I mean making more monsters ๐
I’ve made another tier 4 guy which I’ll keep as a surprise for now, but also I’ve finally got around to making an upgraded slug! I’ve always liked the slug so much, I wanted to make a stronger version to use in the late-game, so here it is:
Hopefully this menu stops taking forever and we can get on with the rest of the update and get it out to you all soon!
Aside from our two-week break to make a stupid free mech basketball game, we’ve been full-steam-ahead on Crawl.
This update, we’re focusing on some core stuff to do with Menus, HUD information, and simplifying our currencies to make for better communication. Definitely not as fun as making more monsters, but we’ve been putting it off for ages so it became very important to do another pass on it all finally.
I’ve been doing a lot of mockups- here are some of the more interesting ones:
This is my basic design for what it will look/feel like when you’re actually evolving monsters- I wanted the hands to bring a little flavor, to imply that it is the god choosing and upgrading the monsters. You can see I haven’t animated the smoke effect, as that will be done with particles in game. I’ll hold off til I’ve got the real deal particle system to work with, but I’ve figured out the basic size and color/value stuff here. it’s probably a lot more saturated and purple than the final will end up, but all the ground work has been done, and that kind of minor stuff will be tweaked at the implementation stage.
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We did it! We make our silly basketball game in two weeks, and now we’ve packaged it up and it’s ready to play!
It’s local multiplayer, for 2-10 players, and it really is an explosively ordinary game of basketball, with absolutely nothing weird going on and DEFINITELY no giant robotic death machines!
Working on one big project for years can be exhausting, so we thought we’d freshen ourselves up with a little game jam! We took two weeks off and made a completely stupid little multiplayer basketball game.
It’s called “Regular Human Basketball” and really the name says it all. You play basketball and are a regular human, definitely not a giant mechanical death machine! We’ll be releasing it for free later in the week.
It has been a crazy time since last update!
We ran out of ice at GDC, my cat died, Dave became a father, I got permission from Gabe Newell to put him in the game, our friend got married, and Ol’ Shrimpeyes’ eyes have somehow gotten even shrimper!
Here’s another gif showing some of the new content.
We have another new environment- The crypt- some new spells for the hero- Raging bull and Spirit Bow- some new weapons- Battle Axe, Flame Bow and Ice Staves- a new monster for the Eye Bat chain, five special challenges for players who need to up the difficulty, and about a billion tweaks and fixes!
Have fun guys ๐ and don’t feel to bad about my cat- he was 22 and lived a pretty great life- my sister made him a fake human dinner every night so he could think he’s stealing our dinner.
After that GIF got some coverage, it occurred to me that my old imaginings that Crawl is so tiny nobody would ever notice or care what I put in there may be naive…
The Ars Technica coverage in which they say “We’ve reached out to Valve Software to ask about its thoughts on Crawl’s new boss” made me panic and think “oh crap, are they gonna be annoyed and make me take him out?” so the obvious right thing is to ask for permission.
I’ve been wanting to animate this for soooo long ๐
I’ve got a few larger monsters too powerful to put in evolve trees, so I’d like to squeeze some into this next update as rare statues like the IRS guy. This has been at the top of my list since the very start ๐
Youโll hear a lot of noise about developer talks and IGF awards, but thereโs another side to GDC, a gritty and sometimes shocking underbelly. Beneath the cheery surface we find a steamy, horrifying environment where developers battle daily simply to keep their milk from becoming warm, and potentially undrinkable!
That may not seem too bad on the surface, but when you take into account the box of Special K involved and just how arid that gets when you try to ingest a few handfuls dry, you might just get a glimpse of the terror weโve been up against.