Powerhoof!
game development blog

Plague Mushroom Update is LIVE!

Woo it’s finally here!

We’ve been working like crazy on this update- I can’t wait to see what you guys think of all the new stuff!

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Here’s the basics:

  • A new boss
  • 5 new monsters
  • 4 new gods
  • 20+ new interactive props
  • big balance fixes for demon lord, scorpion and witch
  • minor balance fixes all over the place 🙂
  • kill tally system
  • improved colour palette
  • another 1,000,000 balance tweaks and little fixes 🙂

As always, let us know what you think! We’ll be keeping our eyes to the forums and our ears peeled, so please let us know if you find any bugs or issues- your testing is super valuable!

ENJOY!!!!!!

-Barney

Second update is 99% ready!

Woo nearly ready!

Alongside the new boss, we have some color grading to balance the palette…

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HEY LOOK WE’RE STILL ALIVE!

Remember how I used to post stuff here?

It seems like ages since I’ve posted here. Looking at the previous post date confirms it- more than two months, officially ages.

So whats the deal with that? What have we been doing for two months- slowly eating a single taco? Living in a box?

Well, looking back through my emails and photos for the past months, I have pieced together the following outline of events:

PAX Aus

We had a big panic preparing to show Crawl at our first convention- PAX Aus! My mum drove me in with her van to drop off my big TV for the booth- thanks mum! We set up the stand with much less need for panic than we were prepared for, then proceeded to systematically panic anyway at fairly regular intervals.

image“lords of looking”

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Playing with some Tshirt designs

Tshirts for PAX Australia

We’ve got a booth at PAX, and people keep asking me if we’re gonna do Tshirts! it would be cool to make some for ourselves just to wear, and we’re also also looking into making some to sell… first I’ve been playing around with single-colour designs for a basic screen printing process- thought I’d share what I’ve been up to and maybe you guys will point out some cool ideas I’ve missed 🙂

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I’ll be looking at some full-colour designs next… Thoughts? Ideas? Taco recipes?

-Barney

“Demon Lord” Update is Live!

The first of many Crawl content updates!

Well, we’ve finally found time from all the emails and accounting and actually made some game content again!

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I’ve been madly animating new monsters and implementing items and tweaking balance for existing stuff- here is a basic overview of the bigger changes:

  • new monsters
  • a new monster chain
  • new gods
  • new items
  • new traps
  • standing targeting mechanic for bows
  • jump in/out of blobs
  • reworked potion system
  • blood amassed by leveling heroes after level 10
  • about 1,000,000 balance tweaks and little fixes 🙂

Thanks heaps for all the encouragement and fun discussions guys, now I can’t wait to get stuck into the next update!

-Barney

UPDATE 1 progress

I’m making monsters again!

After launch, I answered emails and did weird nebulous PR/marketing tasks every day until I thought my face was going to explode! Then I want to PAX and tore the crotch of my only pair of pants and spent about 8 days in the same stinky torn-up jeans trying to develop standing and sitting techniques which would reveal the minimum amount of my increasingly visible crotch area.

BUT NOW THAT’S OVER AND I ACTUALLY GET TO MAKE VIDEO GAMES AGAIN!!!!!

I’m working on monsters for our first update yay!

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Those four are my baseline necessary to get the monster chains set up how I’d like them, and I’d also like to add one more if I get time 🙂

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Minor Update – v0.01.02

Crawl and Barney both now inhabiting The Cloud

I’ve just updated Crawl to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!

Cloudy cloud

 

The biggest changes are the ability to have more than one player on keyboard, and the addition of steam cloud support (or if you’re using DRM-free builds, you can now copy save files around).
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Crawl Launch Impressions

Hello!

A year and a half ago I quit my job (along with my buddy Dave) so we could make some games together. Crawl is our first game- a local-multiplayer dungeon crawler for PC- and the plucky little scamp was released on Steam Early Access around twelve days ago! Here are some thoughts and figures on the whole escapade, along with some photos from our launch party:

imagePlaying Crawl on a big projector, at our launch in a Melbourne bar

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CRAWL IS OUT NOW!

No more countdown, now you can go play Crawl!

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Of course this means it’s time for a new trailer too!

>>You can get it on Steam here!<<

>>Or just go to our Crawl page!<<

(where you can buy it though Humble, getting a steam code AND a DRM free version)

-Barney

COUNTDOWN: 1 Day To Launch

1 Crawl Run Animation- OMYGODITSREALLYHAPPENINGWHATTHECRAPICANTWAT!

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-Barney

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