I’m making monsters again!
After launch, I answered emails and did weird nebulous PR/marketing tasks every day until I thought my face was going to explode! Then I want to PAX and tore the crotch of my only pair of pants and spent about 8 days in the same stinky torn-up jeans trying to develop standing and sitting techniques which would reveal the minimum amount of my increasingly visible crotch area.
BUT NOW THAT’S OVER AND I ACTUALLY GET TO MAKE VIDEO GAMES AGAIN!!!!!
I’m working on monsters for our first update yay!
Those four are my baseline necessary to get the monster chains set up how I’d like them, and I’d also like to add one more if I get time 🙂
Here are some WIP captures from in Unity:
Let me know what you think, and if you have ideas for the Demon Lord guy I’m all ears- still haven’t quite figured out what my plan is for him!
PS- This first update has been slow in getting underway with all the unexpected launch follow-up admin/support work, but from here on we’re hoping we can put out an update every month!
PPS- Did I mention jumping in and out of blobs? Well Dave is doing it right now and it’s awesome 🙂
*edit* update on Demon Lord animations
So many awesome ideas coming in- a pity I only get to make a couple of moves for this guy, but I’m taking notes for future enemies here, so I should have enough ideas to keep me going for a long while 😀 thanks everyone!
This is where I’ve wound up for his primary attack:
It’s a two-part combo- attack 1 launches you into the air where you have much better mobility for a short time. Attack again from the air to trigger the slamdown attack!
I tried a few little tests but this seemed to tick the most boxes, making good use of his wings in a unique way and feels strong enough to be in-line with the personality in the character design 🙂
The secondary move is likely to be a grab attack at this stage, though that still depends on how it goes at the implementation stage…