NOW WE’VE GOT A STOREKEEPER!! OH MY GOD!! NEWS OF THE WORLD!! The old “pile of items on the floor of an empty room” system was pretty awesome, but I’ve finally done an art pass on the store and drawn … Continue Reading
EXPLODED BOSS! Death animation! Going to add some more layers of effects down the track- gibs/eyes/tentacles/chunks raining down at the end, lots of water splashes, and some more preliminary blood gouts at the start like he’s springing leaks, but this … Continue Reading
BOSS BOSS BOSS BOSS… ANIMATED BOSS! Just a sneak peak… Here he is jiggling around in-game 🙂 Still lots of work to do, but he’s coming along nicely! -Barney
BOSS BOSS BOSS BOSS BOSS BOSS BOSS BOSS BOSS BOSS! Finally time to fully implement the boss! Slight redesign going on but he’s basically the same dude… Lots of anims done for his different parts, can’t wait to see them … Continue Reading
MENU MOCKUPS GALORE! 50% OFF! CHEAP!!!! More menu mockups- excuse the placeholder pixely text… The bottom one is what we finally decided on for the monster upgrade screen- replacing putting blocks into a bar with squirting liquid all over monsters … Continue Reading
HEADING! A very thoughtful spam bot has been trying really hard to post the following message to our forums, so i figure it must be pretty important to get this info out there: The secrets of each one merchant’s … Continue Reading
Damn you Zeus, mighty god of menus! This is a mockup I did for the monster evolution/upgrade screen… except now I’m trying to fit all that into one screen four times over, without it being confusing or looking crappy… 🙁 … Continue Reading
Animating monsters again! I’ve got a whole load of new monster anims- here’s a few runs The little guy on the left is the smallest I could come up with to still have discernible arms and legs… it’s fun to … Continue Reading
LOTS OF MONSTERS I’ve posted some of these here and there, but here is the big collection of the monsters I’ve animated so far… so many down, sooooo many still to do! These are the original colors I drew them … Continue Reading
So much menu, so many players, so few pixels I’m simultaneously designing the upgrade system and doodling possible GUI elements to support the system… I find it helps to think things out by drawing how they would work in the … Continue Reading
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