I’ve wrapped up the next instalment of The Telwynium! Just in time for Christmas!
Looking back on the year, we’ve still mostly been working on The Drifter and Acid Knife. Both are slowly but steadily coming together (still). The Drifter’s been play-tested through from start to finish by testers now, so that was a big milestone! Lots of art and sound to do but it’s happening! And Barney actually let me play Acid Knife last week for the first time since the early combat demo, it’s got an amazing level of depth and detail to all the mechanics, and a huge amount of interesting ideas, and I’ve barely scratched the surface of it so far!
It’s been a while since we released a free game, so here’s two!
The first is a comedy adventure, along the same line as last years The Inanimate Mr Coatrack (and with a returning character!). Try to keep your cool, as you host a disastrous episode of failing 80’s variety show, ICEBOX!
The second is a platform-puzzler, think Lemmings meets The Incredible Machine, with graphics inspired by the ZX Spectrum.
We found making levels was as fun as playing them, so we’ve made a level editor for this one too, you can export levels as text, and share them in the itch.io comments!
Thanks to the various SeaDads that worked on these with me- Louis Meyer, Adrian Vaughan, Jon Murphy, Kyle Olsen and Ivy Dupler!
I’m back for my traditional December post with the games we made with the SeaDads and neglected to share here!
The most recent first- Overcooked meets M*A*S*H in our entry for Ludum Dare 43. Dave did code/sound/design on this and Barney jumped on board for animations and effects.
The only Powerhoof link here is that I did sounds, but it’s got pirate babies, so I HAVE to put it here. Also, it scored first place for Ludum Dare 42!
Lastly, one I did for Global Game Jam back in January, fight off a briney menace using morse code (and maybe learn some along the way). I even made a custom controller for this one that I’m pretty proud of!
Despite taking a bit of a breather from Crawl after the launch, I’ve been keeping pretty busy. In the last month I’ve released a trio of little adventure games! I had help of course, including voices by Adrian Vaughan (who narrated Crawl), and music from Louis Meyer (who’s helped me with bits of Crawl code).
The first, Snowed In was made in 72 hours for Ludum Dare, with a friend Gav Kusters doing art. It’s a whimsical storybook tale with a sweary badger.
A week or two later, I released MURDERCIDE 2017 which I’d been initially using as a test project for a unity adventure game system I was working on. It’s a cyberpunk parody starring our buddy Jon Murphy who ported Crawl to Xbox One and PS4. I also got to try out my art skills on this one!
Shortly after that we realized that Adventure Jam 2017 was happening, so we jumped in with a week to go and made a horror thing called Peridium. Barney did the art for this one, so it’s totes legit Powerhoof!
Check them all out on the More Games Page. Or visit powerhoof.itch.io where there’s a bit more detail, plus some other free stuff we’ve made that you might have missed!