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The Telwynium – Book Three

The Shadow of Spring

Welp, we’re really neglecting this blog ha ha! But I’ve wrapped up the next instalment of The Telwynium! So what better excuse to update you here 😀

Another year to look back on… I’m still full time on The Drifter, and its still coming along. Finished the writing pass and started recording voices and working on SFX. About 1/3 still needs artwork so that’s the big thing. But we’ll see how fast we can make progress this year!

If you’d like more updates (I just noticed a bunch of comments in here that I ignored all year, sorry), there’s our discord where we’re chatting daily, and I’ve been doing youtube dev diary entries periodically too!

Well, until next time, have a great year!

– Dave

The Telwynium – Book Two

The Summer King

I’ve wrapped up the next instalment of The Telwynium! Just in time for Christmas!

Looking back on the year, we’ve still mostly been working on The Drifter and Acid Knife. Both are slowly but steadily coming together (still). The Drifter’s been play-tested through from start to finish by testers now, so that was a big milestone! Lots of art and sound to do but it’s happening! And Barney actually let me play Acid Knife last week for the first time since the early combat demo, it’s got an amazing level of depth and detail to all the mechanics, and a huge amount of interesting ideas, and I’ve barely scratched the surface of it so far!

Have a great new year!

– Dave

PowerQuest

A nifty 2d adventure toolkit for Unity

PowerQuest Banner

I posted here aaaages ago about PowerQuest in it’s early stages, but haven’t really mentioned it since. However, I’ve been working on it steadily, alongside The Drifter, and it’s pretty fully featured now. It even has its own itch page!

There’s a bunch of others using it now, hanging out on our Discord. So if you have the urge to make your own point ‘n clicker, now’s the time!

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The Telwynium

A cosy 90s Fantasy Adventure

I got all nostalgic for Adventure Jam this year. With an EGA game inspired by the games and fantasy novels I grew up on.

It seemed to strike a chord with a bunch of other devs, because it was voted #1 in the Jam!

– Dave

Intergalactic Wizard Force

It’s Twins (1988), but with wizards… in space

I teamed up with Jacob Janerka (or Paradigm Adventure fame) to make another point ‘n click over the last couple of weeks for AdvXJam!

Travel between planets, solving space mysteries and casting spells from the spellbooks of both Prince Xandar, hero of the cosmos and Maldrek, the galactic wizard!

-Dave

Free Game Double Feature

You’re Watching ICEBOX!

 
It’s been a while since we released a free game, so here’s two!

The first is a comedy adventure, along the same line as last years The Inanimate Mr Coatrack (and with a returning character!). Try to keep your cool, as you host a disastrous episode of failing 80’s variety show, ICEBOX!

Dunder

 
The second is a platform-puzzler, think Lemmings meets The Incredible Machine, with graphics inspired by the ZX Spectrum.

We found making levels was as fun as playing them, so we’ve made a level editor for this one too, you can export levels as text, and share them in the itch.io comments!

Thanks to the various SeaDads that worked on these with me- Louis Meyer, Adrian Vaughan, Jon Murphy, Kyle Olsen and Ivy Dupler!

-Dave

The Inanimate Mr. Coatrack

More adventure than you can shake a willy at

 
We made another adventure game in two weeks for Adventure Jam! The Inanimate Mr. Coatrack’s full of sweary undead shenanigans, jokes about willies, and a hefty amount of dismembered limbs!

We decided to do a comedy for this jam, and intended to take it easy and just have fun with it… Instead we ended up working way too hard and making our longest adventure yet. (Not including my current main project at least.)

Also, we were thrilled to come in first overall for the jam, and place first or second in each award category too! You can check out some of the other amazing entries at AdvJam.com

-Dave

Death Alley

Another jam game for Ludum Dare 44

 
Here’s another SeaDads game that I helped on and that should entertain you for a few minutes over your lunch break!

The theme for LD44 was “Your life is currency” and so we decided to make a bowling game for some reason. Anyway, I had lots of fun juicing it up! Pretty happy with the result.

-Dave

Catching up on the year’s jams!

When will the madness stop?

 
I’m back for my traditional December post with the games we made with the SeaDads and neglected to share here!

The most recent first- Overcooked meets M*A*S*H in our entry for Ludum Dare 43. Dave did code/sound/design on this and Barney jumped on board for animations and effects.

The only Powerhoof link here is that I did sounds, but it’s got pirate babies, so I HAVE to put it here. Also, it scored first place for Ludum Dare 42!

Lastly, one I did for Global Game Jam back in January, fight off a briney menace using morse code (and maybe learn some along the way). I even made a custom controller for this one that I’m pretty proud of!

 

Moar Jam Games

A Hotdog, an Orphan and a Priest walk into a bar…

 
Get yer mitts on some more games we’ve game-jammed (and neglected to post here already).

A fanny-pack appreciation based shooter made by Dave and his fellow SeaDads for Ludum Dare 40. Including art from Jacob Janerka who made the amazing Paradigm

Barney struck out on his own for Ludum Dare 39, and made a creepy game about an orphan who just wants to be loved, with multiple endings and lots of cinder-block munching!

And for the same jam, Dave and the SeaDads made a clunky mech-warrior job about a mechanized priest protecting his flock, with overly complicated power management controls!