I’ve been intending to get updating the site much more regularly even when I don’t have a lot of new stuff to show, so this is just a little update explaining what I’m working on.
This week I’m doing pretty boring stuff- breaking up my environment concepts and setting them up as assets to work in-game. Working on room shapes and the prop/scenery generation values for the new environments, and trying to get a sense of how long it takes me to implement a whole new enviro.
We are planning on going to GDC at the end of the month and I would love to get an update out before that, so keeping track of how long this takes will let me know how possible that is.
Over the weekend, I doodled some characters from a random game idea I’ve been daydreaming about. Going a bit higher res makes combat/action more laborious to animate, but having more details in the faces and hands is much better for acting/personality stuff… would be fun to make a game in this style some time!