Powerhoof!
game development blog

The Maitre D

We made another silly game jam game

We got a bunch of friends together and made a game over the weekend for Ludum Dare 35!

As the Maitre D’ at a fancy French brasserie, it’s your job to ensure patrons encounter the best service imaginable. Worm your way in with the hoity-toity by showing them their seats!

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Play it here!

Well, back to work on Crawl intros!

-Barney

Boss 3 Intro WIP

Statue Worship!

Here is the work-in-progress intro animation for the boss, where the Shaman gives him life 🙂 Obviously there’s a lot more work to do, but you should get the basic idea of what it’s going to look like.

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-Barney

Still More Sketches

Some Kinda Thing

Just felt like doing a dark scene in only a few colours… sometimes I daydream about making a game in this style, with much of the detail only hinted at by highlights emerging from the dark…

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-Barney

More Pixel Sketching

Fan Art!

I hardly ever draw fan art, but kinda wanted to see if I could do Link low-res and cartoony…

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My main fun with Link was in Zelda 1, so I wanted to make him look how I imagined him from that tiny old Z1 sprite 🙂

-Barney

Random Pixel Sketches

Just a doodle

I’ve been getting a real hankering to draw some stuff higher resolution than Crawl’s style, and also wanting to start playing around with sketching in a stylized limited colour palette… So after work I doodled this guy 🙂

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Fifty percent me just wanting to draw a cool animal skull, and fifty percent nostalgia for Wonder Boy 3!

-Barney

WIP content from Boss 3

A little glimpse at animations for the latest boss

It has been a while with no updates while we work on this boss, so I thought I’d start sharing some GIFs to tide you over while you wait 🙂

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The next boss is a big gold statue brought to life, and this is the shaman who gives him that life with his voodoo spell.
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NEW “Vault Seeker” update is OUT!

Yup it’s another update- v0.8 woo!

We’ve been slugging away at our crazy submerged statue boss for a while now, so to stop everyone getting too bored waiting, we put together a new update 🙂

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Go into The Vault and select any monster you’ve discovered, to practice your technique in a single-player Challenge Mode 🙂 We’ve also got new traps, new artifacts, and I’ve done a whole load of monster and weapon balancing. Oh yeah, and we’ve got some AI helper ghosts to get the bosses working properly in 2p and 3p games- hope you like it!!

-Barney

Update time again

New monsters are out

Another update is ready!

We’ve been working on prototyping new boss ideas, but we’re taking little breaks to put out more regular stuff, so it doesn’t get boring waiting for the boss!

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We’ve got two new monsters, five new artifacts, a balance pass on the weapons, tweaks to get some monsters feeling better, not to mention The Vault where you can see your progress in finding all the monsters/items etc.

With The Vault, we’ve laid the groundwork for a new mode we’ll be adding next update, where you’ll be able to practice your monsters against progressively more powerful heroes. It’s not quite ready yet but looks like it’s gonna be a cool addition!

-Barney

More Monsters

Woo another one!

I initially designed the ghost-girl around her little flame dropping a wall of fire like this, but it turned out waaaaay too much for a tier 1 monster!

A while later Dave proposed a color variant for her with the light hair and dark clothes and it looked sweet so I’ve been planning this one ever since.

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The lightning was a bit of an experiment (as damage effects often are for this game) and it looked like crap right up until the very end when all the bits came together, so I was 99% sure I’d have to scrap it and come up with something else.

Lucky once I attached it all together it started looking okay- PHEW I was all outa ideas for her if that didn’t work!

-Barney

A lovely little guy

Get a load of this little whippersnapper!

Just another monster I’m working on for the next update 🙂

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Basically a souped-up mushroom because I love that little guy!

-Barney

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