Super high level bosses…?

BUT…
I need to find out about the boring legal stuff… TV shows can reference people and characters and use an approximation of their likeness all the time, but i think games have significantly less freedom…?

I need to find out about the boring legal stuff… TV shows can reference people and characters and use an approximation of their likeness all the time, but i think games have significantly less freedom…?






We’ve still just got debug HUD text in there so I want to do something a bit more proper in case we get any opportunities to show people the game around PAX.

Turns out this is harder than I anticipated… so few pixels, so much information to get across… still this should be a step up from the debug anyway… Do you still have to worry about safe frames for PC games? I hope not!
Just in case we meet a highly nerdy billionaire who wants to give all his money away, but for some reason he can only give it to guys who make dos references in card format… I’m banking on meeting at least one.

When I initially did the design Dave pointed out I had given the card way too may kilobytes free and rightly demanded I reduce it to something more in line with a floppy disc- good work us, we really are huge nerds!
Our Molyjam game is mentioned in this article!
I’m pretty sure that’s how Kim Kardashian got so famous…
On a more intriguing note: GET A LOAD OF KEVIN SPACEY’S FACE in the movie Hear No Evil See No Evil
33 seconds in, massive lump revealed in all it’s silhouetted glory
…and no, his character has not been comically stung by a bee or anything- that thing is all spacey!
PRO SPACEY TIP: you will notice a suspicious “poc-mark” at the scene of the crime in all future Spacey films.

I drew this picture of monsters playing super nintendo 4 players with the hero/knight dude… the picture turned out a bit crappy in terms of overall composition and stuff, so here it is zoomed in on just the character details!
I spent the last few days putting together a gameplay video for Crawl!
I did about a thousand things wrong in terms of video capture and maintaining file quality, so lots of clips are fuzzy and have messed up/washed out color values… oops! I learned a lot tho, so when we do a full announcement trailer I should be able to do it without any loss of quality.
No sound yet, but everyone I’ve shown it to says “why isn’t there any sound?”, so I guess we’re doing sound now…
We pumped out a whole lot of sound effects using this sweet little program, found some awesome chiptune music by this guy Zen Albatross, and then i stayed up all night editing and chopping and repitching, always convincing myself I’m just about to go to bed after one more little tweak…
I emailed the albatross and asked if we can use the music in our trailer and he was totally cool with it so i think we’re all good to go- no lawsuits from angry waterfowl, good!

Molyjam is sweet- get hardly any sleep, eat M&Ms for breakfast, and make a complete game in a weekend! This year the deal was to make a game based on a real quote from Peter Molyneux.
We got together with a bunch of friends and made a not-creepy “Boy Bonding Relationship Simulator” inspired by this Molyneux TED talk, and the whole Milo concept in general.
Just like a real boy!
I drew these random future guys! I guess because i listened to Neuromancer on audiobook again a little while ago…
I’ve been daydreaming about a game I could make for them… maybe a side scrolling stealthish thing along the lines of Mark of the Ninja- characters have different abilities and gizmos to navigate around…?
Maybe you’re a detective of some kind?
