Powerhoof! powerquest


The Drifter is OUT NOW

The long wait is over!

I’m so happy to finally be able to get The Drifter into your hands. It’s been a long road working on this game, but I think it’s something special, hope you do too!

You can grab it on Steam below, or on GoG– and there’s a special discount for the launch period too!

The Drifter Original Soundtrack is also available as DLC- Mitchell Pasmans and I worked hard on getting it to be a fun experience to listen through- intercut with little bits of radio-play style dialog. There’s a bundle with an extra discount if that sounds up your alley!

Reviews are warmly welcomed, positive or negative, they help people find our game, so let me know what you think!

– Dave

PowerJams

Powerhoof PowerQuest Game Jams!

Over on our discord we’ve got a good bunch of folks together making games with PowerQuest, and early in the year we decided to run a little game jam, dubbed PowerJam, to encourage people to get something out, no matter how tiny or silly.

We ended up doing three of them, and I made a couple of games myself-

For PowerJam1 I made DUMB HEIST with my son Tom, he came up with the idea and concepted the art, and I put it together, the main objective being to make my kid laugh-

For PowerJam2, instead of making a game, I took the week to add some classic text parser tools to PowerQuest.

And so “Text Parser” became the theme of the PowerJam3 where I made TERMINAL CITY– a text parser adventure where you can’t stop moving.

The Drifter’s getting closer now, and it’s unlikely I’ll run any more PowerJam’s until we ship. I’m looking forward to getting it in your hands and having more time to devote to little side projects like these. They’re a lot of fun!

If you’re interested, jump in the discord, and check out the jam and other entries here!

– Dave

The Telwynium – Book Two

The Summer King

I’ve wrapped up the next instalment of The Telwynium! Just in time for Christmas!

Looking back on the year, we’ve still mostly been working on The Drifter and Acid Knife. Both are slowly but steadily coming together (still). The Drifter’s been play-tested through from start to finish by testers now, so that was a big milestone! Lots of art and sound to do but it’s happening! And Barney actually let me play Acid Knife last week for the first time since the early combat demo, it’s got an amazing level of depth and detail to all the mechanics, and a huge amount of interesting ideas, and I’ve barely scratched the surface of it so far!

Have a great new year!

– Dave

PowerQuest

A nifty 2d adventure toolkit for Unity

I posted here aaaages ago about PowerQuest in it’s early stages, but haven’t really mentioned it since. However, I’ve been working on it steadily, alongside The Drifter, and it’s pretty fully featured now. It even has its own itch page!

There’s a bunch of others using it now, hanging out on our Discord. So if you have the urge to make your own point ‘n clicker, now’s the time!

– Dave

Blog update!

Comments are back!

After years of neglect I (Dave that is) have finally fixed wordpress so that comments show up on pages again! WordPress keeps updating automatically on me and breaking things, and I’ve been pretty lazy with fixing it. This site was really hacked together back in 2013 and it’s showing the signs! We haven’t exactly been writing much on this blog for the last few years either, poor thing’s been lonely.

Tshirts are back!

We have a new Tshirt Store! Thanks to my wife Clare for getting that sorted for us! Go grab some powerhoof shirts!

Infrequent updates are back!

So what else’s been happening? Well, we’re still going strong, just haven’t posting much here. We’ve been mainly hanging out on Discord (https://discord.gg/powerhoof) and sharing things there. Barney shares a lot of nice Acid Knife gifs on the twitter too.

So check out either of those places if you need more powerhoof in your life!

Read on for an update on The Drifter…

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PowerQuest Development

Showing off my adventure game tools

I’ve been putting together some tools for making point and click games in Unity, and wanted to share how I’ve done things and how I’d use them to make adventure games

So I’ve made a 3 part series showing it off:

It covers my history with using tools like Adventure Game Studio, and how they work, and then shows how I use the tools I’ve made in unity to set up a scene and script some dialog and puzzles.

I’m not planning on making the tools public, they’re too specific to our workflow to be generally useful without loads more work. But if you’re curious to try anyway, or have a gander at any parts of the code let me know (contact @ powerhoof.com), or feel free to tweet questions (@DuzzOnDrums) at me too .

-Dave

Peridium Dev Logs

Making an adventure game in under a week

While we were working on our adventure jam 2017 game Peridium I recorded a bunch of videos to show the process. Check it out here:

-Dave