Welp, we’re really neglecting this blog ha ha! But I’ve wrapped up the next instalment of The Telwynium! So what better excuse to update you here 😀
Another year to look back on… I’m still full time on The Drifter, and its still coming along. Finished the writing pass and started recording voices and working on SFX. About 1/3 still needs artwork so that’s the big thing. But we’ll see how fast we can make progress this year!
If you’d like more updates (I just noticed a bunch of comments in here that I ignored all year, sorry), there’s our discord where we’re chatting daily, and I’ve been doing youtube dev diary entries periodically too!
I’ve wrapped up the next instalment of The Telwynium! Just in time for Christmas!
Looking back on the year, we’ve still mostly been working on The Drifter and Acid Knife. Both are slowly but steadily coming together (still). The Drifter’s been play-tested through from start to finish by testers now, so that was a big milestone! Lots of art and sound to do but it’s happening! And Barney actually let me play Acid Knife last week for the first time since the early combat demo, it’s got an amazing level of depth and detail to all the mechanics, and a huge amount of interesting ideas, and I’ve barely scratched the surface of it so far!
I posted here aaaages ago about PowerQuest in it’s early stages, but haven’t really mentioned it since. However, I’ve been working on it steadily, alongside The Drifter, and it’s pretty fully featured now. It even has its own itch page!
There’s a bunch of others using it now, hanging out on our Discord. So if you have the urge to make your own point ‘n clicker, now’s the time!
It’s been a while since we released a free game, so here’s two!
The first is a comedy adventure, along the same line as last years The Inanimate Mr Coatrack (and with a returning character!). Try to keep your cool, as you host a disastrous episode of failing 80’s variety show, ICEBOX!
The second is a platform-puzzler, think Lemmings meets The Incredible Machine, with graphics inspired by the ZX Spectrum.
We found making levels was as fun as playing them, so we’ve made a level editor for this one too, you can export levels as text, and share them in the itch.io comments!
Thanks to the various SeaDads that worked on these with me- Louis Meyer, Adrian Vaughan, Jon Murphy, Kyle Olsen and Ivy Dupler!
We made another adventure game in two weeks for Adventure Jam! The Inanimate Mr. Coatrack’s full of sweary undead shenanigans, jokes about willies, and a hefty amount of dismembered limbs!
We decided to do a comedy for this jam, and intended to take it easy and just have fun with it… Instead we ended up working way too hard and making our longest adventure yet. (Not including my current main project at least.)
Also, we were thrilled to come in first overall for the jam, and place first or second in each award category too! You can check out some of the other amazing entries at AdvJam.com
I’ve been putting together some tools for making point and click games in Unity, and wanted to share how I’ve done things and how I’d use them to make adventure games
So I’ve made a 3 part series showing it off:
It covers my history with using tools like Adventure Game Studio, and how they work, and then shows how I use the tools I’ve made in unity to set up a scene and script some dialog and puzzles.
I’m not planning on making the tools public, they’re too specific to our workflow to be generally useful without loads more work. But if you’re curious to try anyway, or have a gander at any parts of the code let me know (contact @ powerhoof.com), or feel free to tweet questions (@DuzzOnDrums) at me too .
Despite taking a bit of a breather from Crawl after the launch, I’ve been keeping pretty busy. In the last month I’ve released a trio of little adventure games! I had help of course, including voices by Adrian Vaughan (who narrated Crawl), and music from Louis Meyer (who’s helped me with bits of Crawl code).
The first, Snowed In was made in 72 hours for Ludum Dare, with a friend Gav Kusters doing art. It’s a whimsical storybook tale with a sweary badger.
A week or two later, I released MURDERCIDE 2017 which I’d been initially using as a test project for a unity adventure game system I was working on. It’s a cyberpunk parody starring our buddy Jon Murphy who ported Crawl to Xbox One and PS4. I also got to try out my art skills on this one!
Shortly after that we realized that Adventure Jam 2017 was happening, so we jumped in with a week to go and made a horror thing called Peridium. Barney did the art for this one, so it’s totes legit Powerhoof!
Check them all out on the More Games Page. Or visit powerhoof.itch.io where there’s a bit more detail, plus some other free stuff we’ve made that you might have missed!