It’s been a while since we released a free game, so here’s two!
The first is a comedy adventure, along the same line as last years The Inanimate Mr Coatrack (and with a returning character!). Try to keep your cool, as you host a disastrous episode of failing 80’s variety show, ICEBOX!
The second is a platform-puzzler, think Lemmings meets The Incredible Machine, with graphics inspired by the ZX Spectrum.
We found making levels was as fun as playing them, so we’ve made a level editor for this one too, you can export levels as text, and share them in the itch.io comments!
Thanks to the various SeaDads that worked on these with me- Louis Meyer, Adrian Vaughan, Jon Murphy, Kyle Olsen and Ivy Dupler!
We made another adventure game in two weeks for Adventure Jam! The Inanimate Mr. Coatrack’s full of sweary undead shenanigans, jokes about willies, and a hefty amount of dismembered limbs!
We decided to do a comedy for this jam, and intended to take it easy and just have fun with it… Instead we ended up working way too hard and making our longest adventure yet. (Not including my current main project at least.)
Also, we were thrilled to come in first overall for the jam, and place first or second in each award category too! You can check out some of the other amazing entries at AdvJam.com
I’ve been putting together some tools for making point and click games in Unity, and wanted to share how I’ve done things and how I’d use them to make adventure games
So I’ve made a 3 part series showing it off:
It covers my history with using tools like Adventure Game Studio, and how they work, and then shows how I use the tools I’ve made in unity to set up a scene and script some dialog and puzzles.
I’m not planning on making the tools public, they’re too specific to our workflow to be generally useful without loads more work. But if you’re curious to try anyway, or have a gander at any parts of the code let me know (contact @ powerhoof.com), or feel free to tweet questions (@DuzzOnDrums) at me too .
Despite taking a bit of a breather from Crawl after the launch, I’ve been keeping pretty busy. In the last month I’ve released a trio of little adventure games! I had help of course, including voices by Adrian Vaughan (who narrated Crawl), and music from Louis Meyer (who’s helped me with bits of Crawl code).
The first, Snowed In was made in 72 hours for Ludum Dare, with a friend Gav Kusters doing art. It’s a whimsical storybook tale with a sweary badger.
A week or two later, I released MURDERCIDE 2017 which I’d been initially using as a test project for a unity adventure game system I was working on. It’s a cyberpunk parody starring our buddy Jon Murphy who ported Crawl to Xbox One and PS4. I also got to try out my art skills on this one!
Shortly after that we realized that Adventure Jam 2017 was happening, so we jumped in with a week to go and made a horror thing called Peridium. Barney did the art for this one, so it’s totes legit Powerhoof!
Check them all out on the More Games Page. Or visit powerhoof.itch.io where there’s a bit more detail, plus some other free stuff we’ve made that you might have missed!
Back in 2002 I discovered a nifty tool for making classic point and click adventure games called Adventure Game Studio. AGS got me hooked on making video games, and it’s all I’ve wanted to do ever since!
I’ve made quite a few little adventures, a lot of which I used to release under the name “Wintermute Studios”. They’re all free, and you can grab them from wintermutestudiosgames.com
The Unicated was my most recent little adventure game. Although it was a couple of years ago now. I made it in a month for a little competition where the theme was “Evil Twin”, the music’s by the talented @sunraheadgear with voices by the irrepressible Mr. Adrian Vaughan.
A short twisted tale about conjoined twins; one good, one evil. Can they learn to work together before they’re literally torn apart?