Powerhoof! Blog Archives


Crawl Coming to Switch

Soon… Stay tuned for more details, we’ll be announcing a release date shortly after Barney’s back from showing Regular Human Basketball at Day of the Devs! – Dave

RHB Coming to Steam in 2018

All-Improved Regular Humaning Woah, it’s been way too long since we posted what we’ve been working on… As we come out of the long Aussie winter we’ll start posting more regularly though. We’ll have another announcement in a few weeks … Continue Reading

PowerQuest Development

Showing off my adventure game tools I’ve been putting together some tools for making point and click games in Unity, and wanted to share how I’ve done things and how I’d use them to make adventure games So I’ve made … Continue Reading

Peridium Dev Logs

Making an adventure game in under a week While we were working on our adventure jam 2017 game Peridium I recorded a bunch of videos to show the process. Check it out here: -Dave

Adventure Trifecta

A puzzling series of events   Despite taking a bit of a breather from Crawl after the launch, I’ve been keeping pretty busy. In the last month I’ve released a trio of little adventure games! I had help of course, … Continue Reading

Peridium

A spine-chilling, claustrophobic adventure Mycologist Dr. James Turner had been stationed at an Antarctic research base for the past decade. He and his wife were nearing completion of their study into the ancient fungal organisms buried deep below the ice, … Continue Reading

MURDERCIDE 2017

A soft-boiled cyberpunk adventure Play as post-millennial investigator Jon Murphy, as you point and click your way through a soft-boiled cyberpunk detective story. Featuring over 20 minutes of recorded dialogue – a LOT for a game that’s only 10 minutes … Continue Reading

Snowed In

A palm sized, narrated fairy-tale

Riders Of Rhea

Bike across a desert moon and blast some baddies

PowerText

Code for generating randomized lines of text   Quite a few times I’ve found myself writing code to mash together a few strings randomly for games. Inspired by some sweet generated text stuff @eigenbom‘s been doing for his game Moon Man, … Continue Reading