Powerhoof! Blog Archives


Catching up on the year’s jams!

When will the madness stop?   I’m back for my traditional December post with the games we made with the SeaDads and neglected to share here! The most recent first- Overcooked meets M*A*S*H in our entry for Ludum Dare 43. … Continue Reading →

Regular Human Release Date

RHB on Steam, 1st August 2018! It’s so close I can taste it on my organic human lips. Tastes a bit like raw spaghetti, or the taste we all feel when opening a window on a hot summer night. Puts … Continue Reading →

Playing Crawl Online with Parsec

Online Crawlin’ We’ve recently been trying out a service called Parsec which allows you to stream a game and have friends play along remotely, and we’re happy to be able to give it the Official Powerhoof™ Severed Thumbs Up of … Continue Reading →

Alluvium

A pulp adventure thriller After his plane crashes on a remote stretch of Papuan coast, civil engineer Ian Forrester is left stranded, hungry, and alone. He must survive the untamed wilderness, wait for rescue… and pray his dark secret doesn’t … Continue Reading →

Moar Jam Games

A Hotdog, an Orphan and a Priest walk into a bar…   Get yer mitts on some more games we’ve game-jammed (and neglected to post here already). A fanny-pack appreciation based shooter made by Dave and his fellow SeaDads for … Continue Reading →

Unity Tool – Selection Log

Free tool for easily navigating between previously selected objects   Making Crawl in Unity involved a lot of going back and forth between different objects in our project. When say addding an enemy’s attack, you’d want to be going between … Continue Reading →

Crawl Coming to Switch

Soon… Stay tuned for more details, we’ll be announcing a release date shortly after Barney’s back from showing Regular Human Basketball at Day of the Devs! – Dave

RHB Coming to Steam in 2018

All-Improved Regular Humaning Woah, it’s been way too long since we posted what we’ve been working on… As we come out of the long Aussie winter we’ll start posting more regularly though. We’ll have another announcement in a few weeks … Continue Reading →

PowerQuest Development

Showing off my adventure game tools I’ve been putting together some tools for making point and click games in Unity, and wanted to share how I’ve done things and how I’d use them to make adventure games So I’ve made … Continue Reading →

Peridium Dev Logs

Making an adventure game in under a week While we were working on our adventure jam 2017 game Peridium I recorded a bunch of videos to show the process. Check it out here: -Dave