More adventure than you can shake a willy at
We made another adventure game in two weeks for Adventure Jam! The Inanimate Mr. Coatrack’s full of sweary undead shenanigans, jokes about willies, and a hefty amount of dismembered limbs!
We decided to do a comedy for this jam, and intended to take it easy and just have fun with it… Instead we ended up working way too hard and making our longest adventure yet. (Not including my current main project at least.)
Also, we were thrilled to come in first overall for the jam, and place first or second in each award category too! You can check out some of the other amazing entries at AdvJam.com
When will the madness stop?
I’m back for my traditional December post with the games we made with the SeaDads and neglected to share here!
The most recent first- Overcooked meets M*A*S*H in our entry for Ludum Dare 43. Dave did code/sound/design on this and Barney jumped on board for animations and effects.
The only Powerhoof link here is that I did sounds, but it’s got pirate babies, so I HAVE to put it here. Also, it scored first place for Ludum Dare 42!
Lastly, one I did for Global Game Jam back in January, fight off a briney menace using morse code (and maybe learn some along the way). I even made a custom controller for this one that I’m pretty proud of!
A Hotdog, an Orphan and a Priest walk into a bar…
Get yer mitts on some more games we’ve game-jammed (and neglected to post here already).
A fanny-pack appreciation based shooter made by Dave and his fellow SeaDads for Ludum Dare 40. Including art from Jacob Janerka who made the amazing Paradigm
Barney struck out on his own for Ludum Dare 39, and made a creepy game about an orphan who just wants to be loved, with multiple endings and lots of cinder-block munching!
And for the same jam, Dave and the SeaDads made a clunky mech-warrior job about a mechanized priest protecting his flock, with overly complicated power management controls!