








We’ve still just got debug HUD text in there so I want to do something a bit more proper in case we get any opportunities to show people the game around PAX.

Turns out this is harder than I anticipated… so few pixels, so much information to get across… still this should be a step up from the debug anyway… Do you still have to worry about safe frames for PC games? I hope not!
Just in case we meet a highly nerdy billionaire who wants to give all his money away, but for some reason he can only give it to guys who make dos references in card format… I’m banking on meeting at least one.

When I initially did the design Dave pointed out I had given the card way too may kilobytes free and rightly demanded I reduce it to something more in line with a floppy disc- good work us, we really are huge nerds!

I drew this picture of monsters playing super nintendo 4 players with the hero/knight dude… the picture turned out a bit crappy in terms of overall composition and stuff, so here it is zoomed in on just the character details!
I spent the last few days putting together a gameplay video for Crawl!
I did about a thousand things wrong in terms of video capture and maintaining file quality, so lots of clips are fuzzy and have messed up/washed out color values… oops! I learned a lot tho, so when we do a full announcement trailer I should be able to do it without any loss of quality.
No sound yet, but everyone I’ve shown it to says “why isn’t there any sound?”, so I guess we’re doing sound now…
We pumped out a whole lot of sound effects using this sweet little program, found some awesome chiptune music by this guy Zen Albatross, and then i stayed up all night editing and chopping and repitching, always convincing myself I’m just about to go to bed after one more little tweak…
I emailed the albatross and asked if we can use the music in our trailer and he was totally cool with it so i think we’re all good to go- no lawsuits from angry waterfowl, good!
