It seems like ages
This is one of our newer guys doing his little teleport.
Capturing gifs is a good way to procrastinate when you have important stuff to do!
This is one of our newer guys doing his little teleport.
Capturing gifs is a good way to procrastinate when you have important stuff to do!
Can you pick up his mask?Sorry, I’m thinking NetHack.
haha that would be awesome! i would love to put in that level of fine extra detail- hopefully we get enough sales we can afford to add those little touches, i love that kind of stuff
i’ve also considered the discarded mask working as a kind of trap for the hero to avoid
Like a teleport trap?
yeah totally, maybe the trap sticks to your face and disables your ability to attack for a few seconds, but you teleport around wildly while it’s on so you can use it to prevent getting hit too much while you can’t fight back
Ahh 2014!!! I have a feeling this will be a good year to play a unique dungeon crawler 4 player game.
😀 oh yeah! We have a pretty solid playable build now with about 30 monsters, plays properly start to finish without any major features missing. We badly need to spend some time balancing and finding all the pesky little bugs, but we expect to start Greenlight very soon!!!
!excited! 😀 I am also making a game ( you guys inspired me ) with a new found friend of mine here is just a mock-up, but i am not using the colour palette you see.
>>http://www.pixeljoint.com/pixelart/82396.htm<<
plz can you give me advice on level design or watever you see wrong with my mock-up thanx
remove the <<
http://www.pixeljoint.com/pixelart/82396.htm
hey Mitch, your mockups look great! I don’t know enough about the project to give very specific advice, but I like what I see with no obvious problems- once you have some animations I could give some advice on that.
My only real advice for starting projects in general is to get something really simple playable as soon as possible and build on the design from that- what I mean is, don’t design too far ahead of the stage your prototype/build is in, so you don’t end up making lots of art/assets for features then end up changing by the time they go in, or need to work differently for code reasons or whatever.
I guess the other thing for starting out is: know exactly what type of game you are trying to make. When I was first making games, I never finished them because I wanted to put every single cool idea I had into every single game, but you will learn faster and make better games if you limit each one to a very specific intention, and ideas that don’t specifically fit with that intention get saved for another game.
Good luck dude and keep us posted when you have more progress!
thank for the reply i sent u an e-mail w/ a link to my sprites
hey i just checked out your work, it’s looking great! The art has come a long way since i first saw those sprites- the hit anim with lighting and effects on the enemy is sweet- same with the muzzleflare/trail on the projectile
keep it up!
thanks man 😀
You should also release this on ps3 or Xbox
yep, we are very keen to get crawl onto consoles, but we have to make more progress on the pc version before we can start extra work for porting etc 🙂