The first of many Crawl content updates!
Well, we’ve finally found time from all the emails and accounting and actually made some game content again!
I’ve been madly animating new monsters and implementing items and tweaking balance for existing stuff- here is a basic overview of the bigger changes:
- new monsters
- a new monster chain
- new gods
- new items
- new traps
- standing targeting mechanic for bows
- jump in/out of blobs
- reworked potion system
- blood amassed by leveling heroes after level 10
- about 1,000,000 balance tweaks and little fixes 🙂
Thanks heaps for all the encouragement and fun discussions guys, now I can’t wait to get stuck into the next update!