A spine-chilling, claustrophobic adventure
Mycologist Dr. James Turner had been stationed at an Antarctic research base for the past decade. He and his wife were nearing completion of their study into the ancient fungal organisms buried deep below the ice, when something had gone very wrong.
Peridium is a short point and click horror adventure originally made in just over 5 days for Adventure Jam 2017. (Check out the dev log video here!) Thanks again go to Adrian for voices, and Louis for the freaky music!
A soft-boiled cyberpunk adventure
Play as post-millennial investigator Jon Murphy, as you point and click your way through a soft-boiled cyberpunk detective story. Featuring over 20 minutes of recorded dialogue – a LOT for a game that’s only 10 minutes long. What can I say, dumb cyberpunk jokes are fun to write!
Dave made this while experimenting with making some adventure game tools for Unity, with some help from friends of Powerhoof Louis Meyer and Ben Weatherall (Music), and Adrian Vaughan (all the voices).
A palm sized, narrated fairy-tale
This is a story about a young girl named Tabitha. We all have stories don’t we? But I’ll wager none of your tales involve a mysterious cottage, a terrifying witch, or a foul-mouthed badger named Colin!
Tilt and shake a bewitched snowglobe to guide the cursed Tabitha in fully narrated fairy tale adventure made in 72 hours for Ludum Dare 38.
Dave made this with some friends of Powerhoof, known collectively as The Sea Dads!
Bike across a desert moon and blast some baddies
Born on this dry rock, you rode the dunes your entire life, free… Until they build that damned space elevator.
Now a rush on the resources locked below the sandy wasteland had every thug and lowlife in the colonies rushing to your home. But you have your bike, she’s never let you down, and the wide wide roads of Rhea are calling.
Dave made this for the 7 day Roguelike 2017 gamejam, it’s a more motorcycley take on a space shooter. Blast some baddies, upgrade your bike, and do some sick burnouts!
Lotion based seating simulator
As the Maître D’ at a fancy French brasserie, it’s your job to ensure patrons encounter the best service imaginable. Worm your way in with the hoity-toity by showing them their seats!
We made this with some friends for Ludum Dare 35. The theme was ShapeShifter, and it was really fun to make! It got first place overall for a team game, and first in a bunch of other categories too, you can see the results here.
Bonus Video: Barney showing our development process.
We recently went to GDC and shared a tiny hotel room with @sunraheadgear. We had stocked up on milk to breakfast on and keep our bones in good nick, but discovered much to our chagrin that the room had no bar fridge. There was a ice machine in the hall, broken, but bearing a sign which directed us across the street and up some stairs to it’s functioning twin.
Thus began a nightly ritual of vineing ourselves collecting ice to maintain optimum milky temperatures.
See the full story here, vines and all!
On the plane back from GDC we all had a little gamejam to celebrate our icy adventures
If you have an android phone you can get the authentic experience by downloading and installing this APK – http://www.powerhoof.com/public/prototypes/icevine/IceVine.apk
So I’ve been spending Fridays trying out little random ideas, some of them for Crawl, and others are just little one off game experiments. These prototypes are all very rough and unpolished but maybe interesting from a purely academic standpoint. They’re fun to make in any case!
Here’s a couple that are at least semi-playable:
The year is THE FUTURE. As a lowly taxi driver, you can’t afford the rent on your tiny apartment in Cititropolis, let alone support your family. Unless… you could complete multiple fares AT THE SAME TIME USING TIME-TRAVEL BECAUSE YOUR TAXI ALSO IS A TIME MACHINE!
(You need the unity web plugin)
How Do I Shoot?
The idea’s that you’re a dude that can’t shoot but you use the enemies bullets against them. Basically just wanted an excuse for lots of homing missiles.
So just survive as long as you can (probably not long). My high-score (KELS) is 23, although it’s highly dependent on how many turret ships you get.
(You need the unity web plugin for this one too)