Powerhoof! Development


PowerSprite Animator

I made a Unity Extension for editing sprite animations

We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!

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It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!

So if you’re a Unity developer check it out here:

Unity Asset Store Link

-Dave

Find Object References in Unity

A unity tool to find prefabs that reference an object

I don’t post here much because Barney has all the cool art to show and I just do programming which is sooooo boooooring. But the blog was getting so interesting that it needs some mega-dull code related stuff to tone it down. (Seriously, code is super boring. It’s literally just text. Like one of those books that don’t even have any pictures in, or a website with zero rotating skull gifs)

Anyway, made a tiny tool which is pretty useful if you’re using unity and your project’s starting to get unmanageably big like ours is for Crawl. It searches through the dependencies of all your prefabs to find which ones reference an object/script.

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To use it, grab the code from here (it needs to be in under a folder named “Editor”).

Then you can right click an object or script in the project window and click “Find References”. It’ll pop up a window with all the prefabs, which you can select from there, or click the little arrow to dig deeper. EASY!

-Dave

Process and Playthrough from LD35

How to build a worm lord

Just a little guided tour of our process and some behind-the-scenes stuff from Maître D’ (our silly game for LD35) and then a playthough of what we ended up with.

Hopefully it’s interesting to somebody haha!

-Barney

Crawl Art Process Vid 1

Pixel Art Animation Process

Here is a quick video showing a little bit of my animation process. Working on a simple attack animation for a new axe weapon I’m prototyping at the moment.

Hopefully it’s interesting for pixel artists out there 🙂

-Barney

Walk Anim Process

A walk anim for this bird worm guy!

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I roughed out the pelvis chest and skull each on their own layer so I can move them around independently- these won’t squash much, the squishing is mostly in the connecting tissue. I did the arms/legs/tail in the simplest possible form (a line) so its really quick and easy to redraw poses. Also with their own layer.
 
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PIXEL ART in photoshop

I thought it might be fun to mention some of the stuff I’ve found useful for pixel/animation work in Photoshop.

Aliased tools

First thing is obviously to turn off all the  anti aliasing.

Switch the Paintbrush for the Pencil, put the Eraser into pencil mode, and untick “anti aliasing” check boxes for the Lasso and Paintbucket.  I like to go into the settings and turn off pixel grid if it’s on- that thing makes it impossible to see!

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