A unity tool to find prefabs that reference an object
I don’t post here much because Barney has all the cool art to show and I just do programming which is sooooo boooooring. But the blog was getting so interesting that it needs some mega-dull code related stuff to tone it down. (Seriously, code is super boring. It’s literally just text. Like one of those books that don’t even have any pictures in, or a website with zero rotating skull gifs)
Anyway, made a tiny tool which is pretty useful if you’re using unity and your project’s starting to get unmanageably big like ours is for Crawl. It searches through the dependencies of all your prefabs to find which ones reference an object/script.
Then you can right click an object or script in the project window and click “Find References”. It’ll pop up a window with all the prefabs, which you can select from there, or click the little arrow to dig deeper. EASY!
I roughed out the pelvis chest and skull each on their own layer so I can move them around independently- these won’t squash much, the squishing is mostly in the connecting tissue. I did the arms/legs/tail in the simplest possible form (a line) so its really quick and easy to redraw poses. Also with their own layer.
I thought it might be fun to mention some of the stuff I’ve found useful for pixel/animation work in Photoshop.
First thing is obviously to turn off all the anti aliasing.
Switch the Paintbrush for the Pencil, put the Eraser into pencil mode, and untick “anti aliasing” check boxes for the Lasso and Paintbucket. I like to go into the settings and turn off pixel grid if it’s on- that thing makes it impossible to see!