PowerQuest
PowerTools.Quest Namespace Reference

Classes

class  AudioHandle
 Audio handle- Use for changing a sound that's currently playing. More...
 
interface  ICamera
 Camera: contains functions and data for manipulating the game camera - Interface to QuestCamera. More...
 
interface  ICharacter
 Characters: Contains functions for manipluating Characters - eg. C.Bob.FaceLeft();. More...
 
interface  ICursor
 Cursor: contains functions and data for manipulating the mouse cursor - Interface to QuestCursor. More...
 
interface  IDialogTree
 Dialog Tree: Contains functions and data for manipluating Dialog trees. More...
 
interface  IGui
 Gui: Contains functions for and data manipluating Gui objects. More...
 
interface  IHotspot
 Hotspot: Contains functions and data for manipluating Hotspots in rooms. More...
 
interface  IInventory
 Inventory: Contains functions and data for manipluating Inventory Items. More...
 
interface  IPowerQuest
 PowerQuest is the main hub for the adventure game engine (Access with E) - eg. E.Wait(2);. More...
 
interface  IProp
 Prop: Contains functions and data for manipluating Props in rooms. More...
 
interface  IRegion
 Hotspot: Contains functions and data for manipluating Hotspots in rooms. More...
 
interface  IRoom
 Room: Contains functions and data for manipluating Rooms - eg. if ( R.Kitchen.Visited ) {...}. More...
 
class  QuestScript
 All quest object scripts inherit from this, it provides some convenient functions (along with the PowerScript namespace) More...
 
class  QuestSettings
 
class  SystemAudio
 The PowerQuest Audio System. Provides convenient, 2d specific audio functionality, using audio cues. More...