using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class AnimImport : MonoBehaviour 
{
	[System.Serializable]
	public class AnimImportData 
	{
		public string m_name = string.Empty;
		public int m_firstFrame = 0;
	};
	public List<AnimImportData> m_animations = new List<AnimImportData>();
	
	
	//public tk2dSpriteCollection m_tkSprites = null;	
	//public tk2dSpriteAnimation m_tkAnimation = null;	
	public string m_packingTag = string.Empty;
	public string m_sourcePSD = "";
	public string m_sourceDirectory = "";
	public bool m_deleteImportedPngs = true;
	public string m_spriteDirectory = "Sprites";
	
}
