using UnityEngine;
using System.Collections;

public class RestoreAnchor : MonoBehaviour 
{
	Vector2 m_originalAnchorConstraint;
	// Use this for initialization
	void Start () {
		GetComponent<HingeJoint2D>().autoConfigureConnectedAnchor = false;
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
