using UnityEngine;
using System.Collections;
using System.Collections.Generic;

/*

	LAYERS:
*/

public enum eLayers
{
	eDefault,
	eTransparentFX,
	eIgnoreRaycast,
	eBuiltin3,
	eWater,
	eGUI,
	eBuiltin6,
	eBuiltin7,
	eGround,
    ePlayer,
    eCarryable,
	eTrigger,
	eNoPause,
};



public class Constants : Singleton<Constants>  
{	
	
	// public static Constants Get { get { return Instance; } }
		
	void Start()
	{		
		Object.DontDestroyOnLoad(this);	
		
	}	
	
}