Based in Melbourne, Australia
1 August 2018
Ready to play some ball? Grab a team, suit up, and climb inside your human! Prep its thrusters, lower its all-terrain wheels, and spin up that flailing magnet-arm. It's time for Regular Human Basketball! This multiplayer party-starter from the makers of Crawl has your team wrestling to control your giant mechanical death machine. Yelling orders, flipping switches, and shootin' hoops in a post-apocalyptic basketball showdown.
Dave Lloyd and Barney Cumming (Powerhoof) originally made Regular Human Basketball for a local-multiplayer game jam in 2013, then eventually polished it up and released a free version in 2015. An updated version of Regular Human Basketball was released on Steam on August 1st 2018, enhancing the original with online multiplayer, multiple arenas, updated gameplay, art and an all new soundtrack!
- Online + Splitscreen Multiplayer for 2 or more humans.
- Lifelike physics simulates over 4 human emotions.
- You and your teammates share control of the various parts of your human- including thrusters, magnet arm and all-terrain wheels.
- Six titanic arenas to ball in.
- Realistic basketball commentary from real human commentators.
- A pumping 80s hip-hop soundtrack that'll have you waving your arms in the air like you just don't exhibit the human ability to care!
Launch Trailer YouTube
Gameplay Trailer YouTube
Logo & Icon
Awards & Recognition
- "Finalist - Innovation Award" Australian Game Developer Awards, 2015
- "Finalist - Best Indie Game" Bytes That Rock Software Awards, 2015
Powerhoof allows for the contents of Regular Human Basketball to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Regular Human Basketball is legally & explicitly allowed by Powerhoof. This permission can be found in writing at http://www.powerhoof.com/press/sheet.php?p=Regular%20Human%20Basketball.
Powerhoof is a two man independent games studio, located in Melbourne, Australia. Barney Cumming does the art and animation, and David Lloyd handles programming. Their first project was Crawl - The dungeon crawler where your friends control the monsters. Which launched on early access in August 2014, and then on all-the-platforms in April 2018. They currently have a lot of smaller titles in the works, including Regular Human Basketball.
More information on Powerhoof, our logo & relevant media are available here.
Regular Human Basketball Credits
Art, Animation, Design
Programming (Commentary System)
Game jam version - Music, Background Art