Powerhoof!
game development blog

Glub Glub Glub

Um… Glub?

Another normal guy… very very normal…

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Hail Glub.

-Barney

More God Images

Had some requests for the Qaahl image

Here he is, in all his completely-normal-dude glory!

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Nothing weird going on here, just a regular dude chilling out on his monolithic stone throne…

-Barney

A Throne For The Rat King

Things remain extremely ratty around here!

We need to do steam trading cards for the release, so I’m doing higher detail images of gods on their thrones for the artwork!

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For me the priority really is more bosses, but there are 1000 other things like trading cards and achievements that we need for launch, so I’m trying to get them all done ASAP, to try and buy enough time to have a go at more bosses- fingers crossed!!!

-Barney

Update 0.10 Is Out And It’s Ratty

Unleash the Vermin!

We have a new update out, chock to the gills with new rodents!

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We’ve revamped the store teleporters, to give new heroes a better chance to go to the store for upgrades, and we have a bunch of new weapon-magics along with better art for showing the magic on your weapons. Hope you enjoy it and it tides you over while we plod away on the longer-term stuff 🙂

-Barney

More art style explorations

Now he has a monster to fight…

Continuing to figure out this dark low-palette style.

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-Barney

Find Object References in Unity

A unity tool to find prefabs that reference an object

I don’t post here much because Barney has all the cool art to show and I just do programming which is sooooo boooooring. But the blog was getting so interesting that it needs some mega-dull code related stuff to tone it down. (Seriously, code is super boring. It’s literally just text. Like one of those books that don’t even have any pictures in, or a website with zero rotating skull gifs)

Anyway, made a tiny tool which is pretty useful if you’re using unity and your project’s starting to get unmanageably big like ours is for Crawl. It searches through the dependencies of all your prefabs to find which ones reference an object/script.

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To use it, grab the code from here (it needs to be in under a folder named “Editor”).

Then you can right click an object or script in the project window and click “Find References”. It’ll pop up a window with all the prefabs, which you can select from there, or click the little arrow to dig deeper. EASY!

-Dave

Crawl Regular Human Basketball

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...we are an independent games studio, located in Melbourne, Australia. Get a load of our video games!

DAVID LLOYD

Programming, Design, Hat thief

BARNEY CUMMING

Art, Design, Former hat owner