Powerhoof!
game development blog

CRAWL CHRISTMAS CUPDATE!

Update v0.12: Eye Bat is ready in time for Christmas!

Welp, we’ve got a bunch more Crawl stuff out for the holidays!

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Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.

Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!

-Barney

Karate Basketball

One Court. Two Sports. No Fouls

Its NBA Jam meets Double Dragon… It’s…

Karate Basketball

Features:

  • Play against AI or with up to 4 local multiplayer
  • Hilarious commentary that definitely doesn’t get old fast!
  • Twenty weapons
  • One attempt at a basketball rap soundtrack
  • No Fouls

Dave made this with some friends of Powerhoof, known collectively as The SeaDads for the Ludum Dare 37 gamejam. It came #1 for Fun and it’s since been updated with loads of new stuff.

CRAWL Halloween Update!!!

Update v0.11 (Vengeful Spectre) is here

We have an extra spooooky update out for Halloween yay!

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We always envisioned the ghosts flying all over the place and haunting things but never had a chance to implement it til now, and I’m so glad we did! Zip around the place rattling chains, making paintings bleed, or inhabiting furniture to fling it across the room! We have two fishy new monsters, a crapload of bug fixes, and finally MIMICS! Watch out for those chests, becuase some of them can be sneakily inhabited by spirits, and those things pack a mean chomp!!

Hope you have fun with it all 🙂

-Barney

PowerSprite Animator

I made a Unity Extension for editing sprite animations

We do a lot of sprite animation (well… Barney does) so I made a swanky tool to make it nicer to edit them in Unity!

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It means we can edit animations without having to fiddle around with unity’s convoluted animation system that’s built for much more complicated 3d games. Also I realised making tools like this is really pretty fun!

So if you’re a Unity developer check it out here:

Unity Asset Store Link

-Dave

One More Fetid Deity

Teok

This guy is even more normal… a little TOO normal if you ask me.

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Teok is hungry.

-Barney

Glub Glub Glub

Um… Glub?

Another normal guy… very very normal…

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Hail Glub.

-Barney

More God Images

Had some requests for the Qaahl image

Here he is, in all his completely-normal-dude glory!

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Nothing weird going on here, just a regular dude chilling out on his monolithic stone throne…

-Barney

A Throne For The Rat King

Things remain extremely ratty around here!

We need to do steam trading cards for the release, so I’m doing higher detail images of gods on their thrones for the artwork!

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For me the priority really is more bosses, but there are 1000 other things like trading cards and achievements that we need for launch, so I’m trying to get them all done ASAP, to try and buy enough time to have a go at more bosses- fingers crossed!!!

-Barney

Update 0.10 Is Out And It’s Ratty

Unleash the Vermin!

We have a new update out, chock to the gills with new rodents!

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We’ve revamped the store teleporters, to give new heroes a better chance to go to the store for upgrades, and we have a bunch of new weapon-magics along with better art for showing the magic on your weapons. Hope you enjoy it and it tides you over while we plod away on the longer-term stuff 🙂

-Barney

More art style explorations

Now he has a monster to fight…

Continuing to figure out this dark low-palette style.

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-Barney

Crawl Regular Human Basketball

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