Powerhoof!
game development blog

Powerhoof T-Shirts out now!

Conceal your upper torso in style


We now have t-shirts! Barney’s created a bunch of awesome t-shirt art and we have two very cool designs by guest artists @sixfootewok and @Qt0ri available now thanks to our good friends at Samurai Punk who have helped us out by putting them in their online store.


Oh, and right now there’s a 20% off everything sale… Huzzah!

Check ’em out here!

The Inanimate Mr. Coatrack

More adventure than you can shake a willy at

 
We made another adventure game in two weeks for Adventure Jam! The Inanimate Mr. Coatrack’s full of sweary undead shenanigans, jokes about willies, and a hefty amount of dismembered limbs!

We decided to do a comedy for this jam, and intended to take it easy and just have fun with it… Instead we ended up working way too hard and making our longest adventure yet. (Not including my current main project at least.)

Also, we were thrilled to come in first overall for the jam, and place first or second in each award category too! You can check out some of the other amazing entries at AdvJam.com

-Dave

Death Alley

Another jam game for Ludum Dare 44

 
Here’s another SeaDads game that I helped on and that should entertain you for a few minutes over your lunch break!

The theme for LD44 was “Your life is currency” and so we decided to make a bowling game for some reason. Anyway, I had lots of fun juicing it up! Pretty happy with the result.

-Dave

Unity Tool – PowerSpriteImport

Free tool importing sprites/anims into Unity

Ā 
Here’s another tool I made. This one is what we use for getting sprite animations into the project. If you use Unity, and Photoshop or Aseprite for anims then you might find it useful!

The easiest way to use it (For photoshop users only though), is just to right click in your project and import sprites from the currently open PS file, like so-

For both Photoshop and Aseprite users, there’s a more structured method for mapping your source files to the sprites in-game.

Here’s an example of that-

The idea with this one is that you copy/paste a new importer file for each source file. Once your project is set up with these it makes editing existing sprites and re-importing super quick.

It’s windows only I’m afraid, but it’s free to use/edit however you see fit. Grab it here:

Download PowerSpriteImport.unitypackage

Stick it in your project and click on the “SpriteImporter” file, instructions are in there.

-Dave

Kaiju Super Datetech

31ST CENTURY DATING

 
Well when it rains it pours, and we’ve got another game for y’all!

This one we started earlier in the year for a jam we did with Samurai Punk, and then got the opportunity to work on it more for a tournament at Fantastic Arcade!

Check out the Fantastic Arcade Bundle here too!

Anyway, it’s similar controls to Regular Human Basketball, but you’re building a gargantuan romantic date for godzilla. Get into it!

-Dave

Catching up on the year’s jams!

When will the madness stop?

 
I’m back for my traditional December post with the games we made with the SeaDads and neglected to share here!

The most recent first- Overcooked meets M*A*S*H in our entry for Ludum Dare 43. Dave did code/sound/design on this and Barney jumped on board for animations and effects.

The only Powerhoof link here is that I did sounds, but it’s got pirate babies, so I HAVE to put it here. Also, it scored first place for Ludum Dare 42!

Lastly, one I did for Global Game Jam back in January, fight off a briney menace using morse code (and maybe learn some along the way). I even made a custom controller for this one that I’m pretty proud of!

 

Regular Human Basketball is OUT NOW

Things have just become EXTREMELY regular

I know the NBA seems pretty regular in terms of their portrayal of basketball, but do you ever think “hmm, just not regular enough!” and storm off in disgust? Of course you do! Don’t worry, we’ve got you covered:

I guarantee these are 100% true and tested authentic humans. No giant mechanical death machines here!

-Barney

Regular Human Release Date

RHB on Steam, 1st August 2018!

It’s so close I can taste it on my organic human lips.

Tastes a bit like raw spaghetti, or the taste we all feel when opening a window on a hot summer night. Puts me in the mood for wishlisting!

-Dave Unit No.4562b

Playing Crawl Online with Parsec

Online Crawlin’

We’ve recently been trying out a service called Parsec which allows you to stream a game and have friends play along remotely, and we’re happy to be able to give it the Official Powerhoof™ Severed Thumbs Up of ApprovalĀ®!

Parsec lets you stream a game and have friends watch and play along with their own controllers. Latency was my biggest worry, but it wasn’t a problem when we played, certainly no worse than our dodgy indie implementation of online multiplayer would have been!

If you want to try it out yourself, there’s more details here.
 

Powerhoof Official Discord

In case you hadn’t noticed the fancy widget, we now have an official discord server. Come chat to us about things, or find someone to play Crawl with!

Join here!

-Dave

Alluvium

A pulp adventure thriller

After his plane crashes on a remote stretch of Papuan coast, civil engineer Ian Forrester is left stranded, hungry, and alone. He must survive the untamed wilderness, wait for rescue… and pray his dark secret doesn’t catch up to him.

Originally made in two weeks for Adventure Jam 2018, Alluvium is another adventure in the same vein as Peridium. Thanks go to Louis Meyer again for the music, and Adrian Vaughan, and Sally Beaumont for the excellent voice acting!

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