Powerhoof! CRAWL CHRISTMAS CUPDATE!...


Update v0.12: Eye Bat is ready in time for Christmas!

Welp, we’ve got a bunch more Crawl stuff out for the holidays!

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Apart from expanding the eye bat evolve tree, the main focus this update has been monster balance. A lot of the crappier monsters have been tweaked/buffed, and a few of the more powerful guys have been tweaked to be less OP.

Aaaaand… CHRISTMAS PRESENTS WOOO! Hehe I hope you all enjoy it, and please let us know how the monster changes are working for you!

-Barney

  1. Presents?! Woo! I hope one of them isn’t an ugly sweater. 🙂

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  2. Shivian Morgan

    I wish this was more winter-holiday agnostic rather than being “Christmas” – lots of people who play video games aren’t Christian / celebrate Christmas 🙁

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    • Hmm that’s a side of things I had never really considered… The word “Christmas” is associated with the holidays, though I’m not Christian in any way and don’t celebrate these things in any religious manner- I just focus on the overweight bearded weirdo sneaking down chimneys, and leave the religious side for people who are into that!

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  3. Looks like a fun update , keep it up guys

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  4. GAH NOOOOO
    I loved annoying the crap out of my friends with the original eye bat that shot a crap-ton of pellets. But I’m super excited for the new update!! Love you guys, and i’m looking forward to ANYTHING you give us! I am going to start a tournament at my school this coming semester for CRAWL. Maybe I’ll stream it, who knows? :b

    A die-hard fan

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  5. Lane (I like Memes)

    Barney, How many bosses do you think Crawl will be getting in the long term? Or is the statue the last one? (Here comes my questions) Will there ever be online multiplayer in Crawl, I have an uncle that lives away and he plays Crawl with us when we come over, now that I have Crawl, if we had online multiplayer we could play from afar, also is there gonna be more god monsters? and finally, are you going to release the soundtrack? I have to have that cool music!

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    • In my mind, five bosses is around the absolute minimum, but I’m expecting/hoping to get in at least eight once the pressure to finish the game is off and I can add them more at my leisure 🙂

      As for online play, I’m sorry to say we’ve pretty much ruled it out. Dave did a bunch of testing and prototyping, and neither of us were happy with the huge amount of extra work and pressure that would be on us. Considering I’m working 16 hour days and am still way behind schedule, a feature like that which is likely to more than double our workload would just make our lives way too stressful!

      Local play offers a lot of freedoms with how we handle damage zones, hitboxes and particles. If this stuff had to work reliably online, a whole lot of attacks where I’ve used that stuff quite generously to get the desired effect would have to be reworked to be more compatible with netcode. The result would be various attacks not looking and feeling as good, just to make them more predictable to keep the data synced between players online.

      As for the soundtrack, I’m pretty sure we’ll be putting it out around the same time as launch- that reminds me, we really need to chat with the musician about that, so thanks for the reminder haha!

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      • Give us a teaser, what do you have in mind for the bosses?

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      • Lane (I like Memes)

        haha, your welcome, Well, im glad to hear that there’s actually a company who answers their fans, but sorry for all the questions, I had a lot and then I found Crawls website… As for no online, I still have friends hyped about playing this game, and they will when I invite them over, till then, I guess I can just stick to destroying my brothers with Kevin the Destroyer, Murkan for the win!

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  6. This update is tons of fun, balancing seems good so far too, good work, guys! 🙂

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  7. Thank you for the update!

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  8. LittleBreadLoaf

    Awesome update! 🙂 I personally can’t wait for the snake that was teased oh-so-long ago. Looks like his tree could collide with the more slithery looking eye bats 😉

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    • The snake is being implemented right now actually 🙂 It has been turned more purple and put in the demon line to make some transitions smoother- currently he fires twin poison projectiles for primary, and a powerful stun-red projectile for secondary- I hope you like him when he goes in!

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      • LittleBreadLoaf

        Awesome! 😀 I love how this game keeps expanding, and I’ll always enjoy any new monster additions 🙂

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  9. Thanks for yet another great update! I’m proud to think that our feedback on the forums might have helped you guys out, even a little bit. Happy holidays, and keep up the amazing work!

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    • Thanks for the support!! The info from the forums has been the best- with all the random elements in the game, there’s no way Powerhoof can do all the testing we need just between the two of us!

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  10. Some feedback about the new green eyebeast: the attack is very easy to miss and doesn’t do much damage when it hits. He feels kinda powerless. If it either did more damage or impacted with the hero or had a effect that lingered? Wouldn’t complain but the other one is very accurate with its laser( I like this, having a bomber/sniper contrast) and the green-eyed one just seems difficult to deal damage with. In small rooms it’s almost impossible to have the hero far away enough to hit.

    Another thing: a hard bot getting the shielded giant skeleton was always a bit frustrating, but now they seem downright unbeatable. Not much of a problem if you have mates 🙂
    Aaand if you could select the yellow hero even with just two other players(I join with keyboard-mouse-controller2 and then with controller1 and then leave with the others to keep my favorite color hero)

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    • Hey thanks Sakke thanks for the feedback 🙂

      I’ll definitely look into the shield skeleton AI!

      As for the green bomber, it definitely takes more practice to get the hang of staying the right distance to hit with the bomb, but once I had gotten the hang of it I find it a little OP if anything- that’s why the damage isn’t so big.

      We had tried dealing damage with the beam also, but it made the technique confusing, as there wasn’t a clear line between hitting/missing with the bomb. One option for tight spaces might be to make the beam push the hero back more, so if he’s a bit close he’ll be pushed back into the explosion?

      Anyway, as always with new monsters, I’ll be keeping my eye on how it pans out, and will be able to tweak things in a patch once I have a lot more info and have played the bomber a bunch more in-game 🙂

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  11. This game is so awesome! I played it once before at a friend’s, and instantly loved it. Then, a few days later, I was reading some devlogs on Tigsource when I found it again. It lead me to learning about (most) of your dev process. This is my idol indie game, but development and gameplay wise. Can’t wait until I get the money to buy this!

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  12. I love this game. My roommate play it whenever we have friends over, and can’t get enough of it! I am just finishing up a degree in music and composing for projects like this would be my dream job. Does your musician have a web page or website with more of his work, for inspiration’s sake?

    I think my favorite aspect of this game is the progression. The bosses are great, but sometimes I’ll try and get to level 15-20 to see how many monsters/items I can rack up! Looking forward to future monster/boss/item content. Can’t wait to try the new update, thanks!

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  13. Addertongue (Jamais Namme or Xoac103)

    Not to be a nitpicker, but “realdy”? Aside from that, though, great update. Also really happy our feedback from the forums helped.

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  14. You developers are the single best crew working on a game ever! You guys work hard to create amazing games that everybody in the right mind could enjoy. I hope you guys know this and continue to be active and great developers. THANK YOU!!!

    Reply

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